Key foods
- Final Fantasy dungeons are usually massive, justify the story, and lead to epic encounters.
- The final dungeons in each game offer long journeys, tough bosses and a satisfying conclusion.
- Characters face personal growth, multiple parties and challenging puzzles in these lovely games.
Final Fantasy A lovely series that needs no introduction, it allows players to enjoy multiple JRPGs with fun characters, great combat, and epic narratives. The games have their fair share of dungeon crawls, as heroes repeatedly make their way through dangerous locations.
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Sometimes, dungeons in Final Fantasy It can be overwhelming, to the point where players need multiple parties or a guide to get through these experiences. For the most part, these large dungeons justify their presence in the story, and usually lead to a pivotal story moment that fans will be surprised to see.
1 Ultimecia Castle
The Time-Warped Final Dungeon is a long and satisfying way to end the experience
- was published
- February 11, 1999
- OpenCritic rating
- strong
The introduction of Ultimecia as the game's main villain may be too hasty, but it gives players an excuse to explore one of the best final dungeons in the series' history. Players travel into the future to stop this wizard from compressing time and destroying everything that prevents him from achieving this complex goal.
A player's commands are locked until they defeat Ultimecia's eight minions, giving them the power they need to take on the final boss. The party splits into two parts and must explore in tandem to progress to the bottom of this surreal dungeon, where they encounter Ultimecia in one of them. Final FantasyThe best boss rushes.
2 the memory
The last step in the player's journey to face Kuja and end the game
- was published
- July 7, 2000
- OpenCritic rating
- strong
A challenging dungeon that players must traverse to reach the Crystal World, Memoria can be a daunting place to explore if players aren't strong enough to defeat the many bosses in their way. Zidane and Co. should have plenty of great ability and equipment to allow them to move through this area with style.
It takes a while, but defeating the six bosses in Memoria will allow players to defeat Koja for good. It's a long journey but a satisfying one for players who have fallen in love with the game and can't wait to save the world with their lovable party of adventurers.
3 Kafka Tower
It's so big that it takes three parties to go through it all
Final Fantasy 6
- was published
- October 11, 1994
- Developers
- Square Enix, Square
- OpenCritic rating
- able
Final Fantasy 6The unique non-linear approach to the second half of the game means that players can technically go to Kefka's Tower from the moment they get their airship. However, given that the tower requires three sides to navigate, it is recommended that players select at least twelve characters before proceeding to this final area.
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Kefka's Tower is huge and contains some of the strongest enemies in the game, with each party member having to deal with a god in the Warring Triad before they can deal with Kefka. It's a long and rewarding journey that makes for a great way to end the player's adventure through what is arguably the best. Final Fantasy All time game
4 Labyrinth of time
A bonus dungeon with multiple floors and puzzles
Final Fantasy 20th Anniversary Edition
- was published
- December 18, 1987
particle for direct object Final Fantasy 20th Anniversary Edition It added new content to the game that hardcore fans could check out. However, it was necessary for a player's party to be as strong as possible, especially if they decided to tackle the Labyrinth of Time.
In an early example of roguelike design, each floor in this dungeon is randomly selected from six layouts, with each floor having a puzzle and a time limit. Completing the puzzle allows players to receive the blue seal while failing causes them to receive the blue seal instead. The strength of the final boss depends on the type of seal players have, and players may have to climb ten floors before reaching the deepest part of the labyrinth and facing Chronodia, the toughest super boss in the game.
5 The interdimensional gap
A journey through space and time to take out Exdeath once and for all
- was published
- December 6, 1992
- OpenCritic rating
- able
Exdeath is an evil villain who has tormented multiple worlds with his evil ways. To prevent these worlds from being sent into the void, the party must travel to the interdimensional rift where the void was sealed in the first place.
It's a long and grueling dungeon with tough encounters and a memorable scene from Gilgamesh saving himself. At the end of this long journey, players capture and defeat Exdeath's true form, but find themselves battling Neo Exdeath after this destructive presence merges with the Void.
6 North opening
Players must face the dangers of The Final Dungeon to stop Sephiroth in his tracks once and for all.
- was published
- January 31, 1997
- OpenCritic rating
- strong
Final Fantasy 7 One of the best JRPGs ever made, it started the golden era of this genre on PlayStation. As fans have come to expect, the game itself is full of epic moments, including a memorable trip to the North Crater where the opposite side of Sephiroth makes a final stand.
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The journey through the final dungeon is grueling, and the toughest monsters in the game reside in the northern opening. Players must ensure they have saved up to 9s before attempting to pass this challenging area.
7 The ruins of Omega
A large optional dungeon with some of Final Fantasy 10's toughest enemies
- was published
- December 17, 2001
- OpenCritic rating
- strong
Omega Ruins is an optional dungeon Final Fantasy 10 which has unique mechanics and some of the toughest enemies in the game. If players want to play Dark Aeons and Penance, this is not only a great place to play, but it also has its own two bosses that are a lot of fun to deal with.
It's also a long dungeon where one mistake can cost players dearly. As long as they are aware of them, the party should be able to get through this optional zone before finally dealing with Ultima and Omega Weapon.
8 Gralia
Before the game was patched it was a real nightmare to get through
- was published
- November 9, 2016
- OpenCritic rating
- strong
Gralea may not be a dungeon per se, but it certainly feels like a dungeon when Noctis is separated from his allies and has to traverse the area with nothing but Luciii's ring. .
When the game launched, players hated Season 13 for its boring combat and long journey through uninteresting environments that were sometimes a nightmare to deal with. Fortunately, players who want to skip this section altogether can control Gladio and Ignis instead to enjoy a shorter and more satisfying run through the Imperial Capital.
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