The best starting weapons in video games

summary

  • Early weapons in video games can be worth sticking with, such as the deadly Hidden Blade in
    Assassin's Creed
    .
  • The raw versatility and lethality of seemingly basic weapons like the wrench
    bioshock
    Shine during the game
  • Launching weapons such as the Magnum
    Halo: Combat Evolved
    It offers tremendous power and displays a power beyond that of other advanced weapons.



It's par for the course for video games that make weaponry advancements through the title's progression. However, players occasionally run into cases where the first weapon they get their hands on might be one worth sticking with.

From bows with reusable ammo and stealth capabilities to quasi-game-breaking pistols, video games are proof that bigger doesn't always mean better. These games offer starting gear that is worth using until the end of the game. Even if players find bigger and better things along the way, it's worth keeping these early game weapons in your arsenal.

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8 Assassin's Creed: The Hidden Blade

A starting blade worth the figure sacrifice


was published
November 14, 2007

While Assassin's Creed The series has been a staple of the open world video game landscape for almost 20 years, a significant number of the franchise's staples can be traced back to Ubisoft's opening. Year 2007 Assassin's Creed It introduced players to the Templars, the Order of Assassins, and the show weapon Hidden Blade.

Although Altair had his ring finger removed to fit the signature weapon of the Order of Assassins, the reward players get when using its deadly power is worth it. It can take out most enemies in one hit and can deal lethal damage on a successful counter. with this blade Assassin's Creed It gives players an effective advantage for dispatching enemies early and also provides plenty of swords and daggers to play with.

7 Bioshock: The Wrench

Temporary weapons that can last the entire campaign


Even with a huge arsenal of creative firepower, from crossbows to grenade launchers, the wrench has always been a symbol of bioshock. In addition to the faded red icons, the wrench's reliability and versatility make it a consistent choice from a player's first steps in Rapture to their last.

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Collaborate with bioshockVarious tonics and plasmid abilities, the effectiveness of the wrench's one-two punch against the most dangerous enemies in the game is also insurmountable. Enhanced by the player's use of stealth, and buffs gained through serious use of the camera item, the wrench is not only the main icon. bioshock, But a dangerous weapon in the right hands.

6 Control: service weapon (clip)

A changeable side arm that is most versatile in its basic configuration

The incredible versatility and customization of the service weapon is one of its tactile aspects controlGameplay loop. However, the initial “Grip” configuration of this Object of Power could potentially see a player through the entire 12 hours of gameplay.


While it can be changed to more configurations that excel in close combat, or even charge a death bolt, the Service Weapon probably finds its most utility in its 'Grip' style. This effectively puts the damage at the bottom, and can still be upgraded and modified in the same way as later configurations. Players can fight even the most defensive Hess forces by making full use of this form.

5 Star Wars Jedi Knight: Jedi Academy – Lightsaber

A deadly and defensive laser sword that has the best options

  • Publication: September 16, 2003
  • Developer: Raven software
  • Platform(s): PC, Xbox, PlayStation 4, Nintendo Switch
  • Genre(s): First person shooter, third person shooter, action

It can be argued that all star wars All fans want to do in a video game set in a galaxy far, far away is hold a lightsaber. As such, it makes sense that in Raven software Star Wars: Jedi Knight titles, even though players can unleash a whole arsenal of blasts on the enemy, the iconic lightsaber is often the player's best bet.


While blasters are an understandable choice for ranged battles serious knight games, the fact that subsequent users of lightsabers can launch even the most explosive projectiles at the player is a glaring flaw. As such, with the variety of accessibility and styles available for lightsaber combat, players' destructive and defensive capabilities when wielding it are unmatched.

4 Tomb Raider 2013: The Bow

Adaptable replacement for Lara Croft's classic twin pistols

Despite a successful career using her classic dual-wielding guns, Lara Croft's adventures were rebooted with the release of the movie in 2013. Tom Reeder They were effectively replaced by the versatility of the bow and arrow. An exclusive feature of Square Enix's “Survivor Trilogy”. Tom Ridder Titles, the bow allowed players to deal lethal damage. It also allowed them to retrieve ammunition and use a stealth-like method if desired.


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Upgradeable from a makeshift longbow Tom RidderLara uses the bow not only as a lethal weapon, but also as an aid to exploration and puzzle solving in the opening hours of the modern compound bow. After Lara in all three major contemporaries, the bow can be ditched for a wide range of explosive firearms, but little can compete with its versatility and lethality across titles.

3 Dead space: 211V plasma cutting

A lethal piece of makeshift weaponry that serves a ludonarrative purpose

was published
October 14, 2008

Despite being one of the most iconic firearms in the video game industry, dead spaceThe plasma cutter is not a targeted weapon at all. Rather, it is a modified piece of mining machinery. However, what the sci-fi weapon loses in technical skill, it gains in raw lethality.


This weapon offers its projectile launch focus and changeable direction to kill the spindly necromorphs of the series. The plasma cutter itself is a narrative and mechanical genius. Its ability to fire ionized plasma “bolts” may not be as appealing as the traditional firearms that franchise players. However, its versatility, promotion and iconic status are equal to its pole position.

2 Pokemon Red & Blue: The Starter Pokemon

Cute companions that accompany the players

Pokemon red and blue

Systems

Super 8-bit grayscale logo

was published
September 28, 1998

The concept of showing the player's Pokémon friends as weapons is somewhat debatable, but as the only way to engage in battle within Pokemon red and blue Versions, they are effectively just that. As such, with high base stats and effective type coverage, starters from pokemonThe main titles are some of the most powerful pocket monsters in the entire game.


Many players feel an understandable sense of nostalgia and attachment to their choice of Charmander, Squirtle, or Bulbasaur. But beyond that, there's the fact that many players can breeze through the titles' multiple challenges on the strength of just their starter selection. This is proof enough that their power is second to none.

1 Halo: Combat Evolved: M6D Magnum

A tank-busting sidearm that can destroy enemies in one shot

Systems

PC-1 Xbox-1

was published
November 15, 2001

It may not be loaded, but the M6D Magnum gifted to Master Chief at the dawn of his opening adventure in Installation 04 is arguably more powerful than even the most destructive UNSC or Covenant capabilities. By firing 40mm SAPHE rounds at the enemy, the stopping power provided by the Magnum can penetrate infantry and enemy armor alike.


With minimal bullet spread, 2x range and the ability to kill unshielded enemies with a single headshot, the Magnum as in Halo: Combat Evolved It is incredibly powerful while halo The Assault or Battle Rifle may be the Master Chief's poster weapon, the Magnum sidearm is never far behind.

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