One of the most interesting mechanics in Remake of Dragon Quest 3 The ability to change careers is a personality. Changing a character's job changes their role, changes the equipment they can use, halves their stats, and starts them over at level one.
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Dragon Quest 3 remake: The most useful abilities
These are the abilities that will help you get through Dragon Quest 3 Remake.
However, they level up faster than before and will remember all their old spells and abilities. This means that you can basically create professional combos, create new roles that can do things that none of the roles could do before, and form groups that wouldn't be possible otherwise.
First unlock all spells and abilities
Before you change your character's occupation in the Church of Altreds, make sure you do so Unlock all the spells and abilities you wish you had with that class
Leveling up with your new profession unlocks that new profession's spells and abilities, so if there's a high-level spell or ability you want with your main profession, You must unlock it before changing.
How to make a sage
This career change is the simplest but probably the most rewarding. particle for direct object Sage is the only class you can't play from the start; To have a sage, or must have Upgrade a Gadabout to level 20or bring Words of Wisdom book to Altrides Church.
is wise Best end game magic job which exists, is able to use both Mage and Priest spells. Changing any character that casts magic to a Sage would be a good move as it would make them more versatile.
The best offensive professional combinations
As for the more creative career changes, these two focused on building a character that can do Inflict heavier damage or damage in a More diverse ways.
Martial arts Monster Wrangler
change a martial artist to one Monster Wrangler It's supposed to make a character that can use a much wider variety of weapons compared to the Martial Artist and give them some. Super multi-target damage capabilities On top of the martial artist now Strong single target damage Options
ability |
profession |
Description |
---|---|---|
wind sickle |
martial artist |
Wind Sickles is a fantastic ability that hits regularly and deals significant wind damage. Huge single target damage. |
Hawkeye's Claw |
martial artist |
A near-guaranteed hit that's great for enemies that have a high chance of evading attacks, like Metal Slimes. |
Boulder throwing |
Monster Wrangler |
It has a high MP cost, so it should be used sparingly, but it does incredible damage to any enemy. |
Relaxing song |
Monster Wrangler |
It heals each party member by a small amount and supports your lineup by a small amount. |
Emergency groom |
Monster Wrangler |
This heals a significant amount of health for an ally, making this character a bit more versatile than a simple damage dealer. |
Martial arts the magician
Ability/Spell |
profession |
Description |
---|---|---|
wind sickle |
martial artist |
Great for single target damage. |
Hawkeye's Claw |
martial artist |
A super attack, almost guaranteed, that is especially useful for a spellcaster. |
Discharge magic |
the magician |
Drain Magic both drains your enemies' MP and refills some of yours, allowing you to go on the same MP Pool longer. |
Multi-purpose spells (sizzle, bang, etc.) |
the magician |
The Mage has access to many multi-target attacks, and the more you know about your enemies weaknesses, the more you can exploit them with these spells. |
Like the last job change, this gives the character very different weapon options compared to the Monster Wrangler. making a martial artist to one the magician It does the same for multi-target damage, creating more possibilities.
You can go the other way with this switch, from Mage to Martial Artist, and enjoy the critical hits of Martial Artist with the versatility of accessing Mage spells. The downside could be the lower MP pool.
The best combination of professional support
These career changes are to create characters that can It offers a wider range of support. Instead of relying on two different characters providing two different types of support, you can Create a character with combo support.
Priest warrior
Move from a the priest to one warrior It ensures that you have a personality that can provide some of them The best healing spells in the game While also Tank damage for the whole group.
As a bonus, it also means you'll be able to heal a significant amount and use a weapon capable of massive single-target damage as well.
Ability/Spell |
profession |
Description |
---|---|---|
Healing spells |
the priest |
Priest's healing spells allow you to deal tank damage with Warrior and heal that damage next turn. |
Resurrection spells |
the priest |
Resurrection spells have no value for the character personally, but will increase their value as part of a party. |
Whipping boy / tolerance |
warrior |
Whipping Boy and Forbearance are your Warrior abilities that allow you to deal damage against other party members. |
Monster Wrangler the priest
Going the other way with this one, change a Monster Wrangler to one the priest It does limit your weapon options significantly, but as a support character, it doesn't matter too much.
This will beHowever, to you one A multitude of treatment options. With soothing music accompanied by the excellent targeted healings of Reverend V Debugging capabilities of both professions.
Ability/Spell |
profession |
Description |
---|---|---|
war cry |
Monster Wrangler |
War Cry allows you to target the entire enemy line, striking fear into any enemy that doesn't miss an attack and causing them to miss their turn. |
Relaxing song |
Monster Wrangler |
This is a great group heal, allowing you to give everyone a small heal to keep them at max health. |
Healing spells |
the priest |
The Priest has access to even more healing spells, giving them single-target healing options for characters with low health. |
postpone |
the priest |
Snooze is similar to War Cry which can cause enemies to miss their turn. Snooze doesn't target all enemies at once, but it can take more than one turn. |
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Remake of Dragon Quest 3: How To Change Jobs
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The best balanced professional combinations
These career changes are to create characters that can They are placed in a multitude of rolesallowing them to fit almost any combination's needs.
Priest martial artist
going from the priest to martial artist Undoubtedly, it hurts the MP's reserves a bit. But they'll still have more MP than a basic martial artist, and with that extra MP, some. Significant support capabilities.
Ability/Spell |
profession |
Description |
---|---|---|
Healing spells |
the priest |
The four levels of healing spells available to the priest increase the value of your martial artist and allow the character to be a combo rather than a heavy damage dealer. |
juice |
the priest |
Sap lowers the enemy's defense and is a great way for the Priest spell to set up a character's massive damage attack with a Martial Artist attack next turn. |
Resurrection spells |
the priest |
The priest's resurrection spells ensure that your party has more resurrection options than the champion. |
wind sickle |
martial artist |
Once again, Wind Sickles is a great single target damage option. |
Hawkeye's Claw |
martial artist |
Hawkeye Claw's guaranteed hit ensures that Sap is not wasted. |
Warrior Monster Wrangler
A warrior-made-Monster Wrangler They don't quite have the single target healing options that the previous character had, but they will have a significant amount. Multi-target and single-target damage optionsall while being able to Damage tank for the rest of the combo and provide healing To any ally at once
ability |
profession |
Description |
---|---|---|
Mercury drift |
warrior |
A great single target attack that deals good damage and guarantees that this character will act on the first turn. |
Whipping boy / tolerance |
warrior |
With these characters, this character can disrupt damage intended for other party members without being a fully dedicated support character. |
Boulder Toss/Monster Pile-On |
Monster Wrangler |
These deal massive multi-target damage that complements Warrior's more single-target damage approach, allowing this character to deal significant damage in any scenario. |
Relaxing song |
Monster Wrangler |
When the party needs a choice rather than a big treat, a soothing tune will do the trick. |
Job changes for inactive rewards
There are a few professions that characters can fully transform into for convenient passive bonuses: the merchant and thief. That's not to say these classes aren't otherwise useful, but their passive bonuses are what set them apart.
the merchant
Become a The merchant means Your party gets one Passively increasing the amount of gold they receive At the end of each battle this isn't much, but over the course of a dungeon, this bonus adds up a lot.
They are not the best class in offensive or defensive facilities, so you will be Rely heavily on abilities and spells you already know.
thief
particle for direct object thief It's a bit more flexible than Merchant and provides its own value other than passive. But, the passive bonus offered can be very nice. Gives you a chance to get extra items at the end of a battle.
If the item ends up being useful, great. But if not, it's an item you can sell, and it will increase your gold the same way Merchant does, just with extra steps.
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