Key foods
- Create a campaign in cities like Elturel for its rich history and story hooks.
- Corrupt Atcatella has opportunities for hidden deals.
- Candlekeep Library Castle is known for its rich knowledge.
taking a Dungeons and dragons Campaigning off the field is part of the battle, and the other half is finding a night that fits everyone's schedule. Even while performing ore-making rituals, characters must meet and begin life as an adventuring party.
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Setting up a campaign and party in one of the famous Pharoan cities is a surefire way to collect some rpgs and throw in a decent story hook for them to follow in the main story. All of these cities offer different settings, themes, and atmospheres, ensuring that there is something for everyone, no matter what type of game the DM is running.
7 El Torl
Rich in history
All civilized places in Faerun have their own culture and history, and embody very different ideals, both corrupt and non-corrupt. Elturel itself is a city rich in history and a key location in Descent to Avernus. Before the events of the campaign, it was a key location in Farron, but in 1492 AD, the entire city was moved from the plane of matter to Avernus, the first location in the Nine Hells. But even before this happened, the release of the dead happened in 1444 and the spell happened in 1385.
As such, there are too many years in Eltural history to build a campaign around, and where does one start in the city itself? DM's can even give Avernus a fresh flavor by placing the adventurers inside the city when it is transported to the Nine Hells and tasking them with saving the city and returning it to the Material Plane.
6 Athkatla
Far away from more civilized settlements
The only city that could compete with Luskan in its shady dealings, Athkatela is infested with corruption, as each faction and individual becomes dogged in their pursuit of coin, and if it were any other city, it would have to operate in ways below the law. . But on the streets of Athkatla, almost anything goes, even things as cruel as slavery. Only those capable of protecting themselves should ever set foot in this city.
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Fortunately, this is something most adventurers are able to do. many D&D Video games start with the player characters being captured in one way or another, so maybe the adventurers are all slaves held in the city and need to escape, or they could even play the role of slaves in a more sinister campaign. Either way the DM and the players want to spin it, Athkatla is a city that has opportunities to start an amazing adventure.
5 you have a candle
Countless amounts of knowledge are kept in this castle
Most Pharon cities consist of lodges, markets, taverns, inns, and places of worship designed to serve the needs of the locals and anyone traveling through these places. However, Candlekeep is unique in that adventurers won't find a place to turn back a tank or two, but instead the largest library they've ever seen.
Candlekeep is a fortress of knowledge, containing countless books and scrolls that can provide information for any quest or question the party has. As such, this bastion of knowledge can be a great starting point for an adventure. Are they scientists who have lived and worked here for years, or are they aliens who have been granted the privilege of seeing into this fountain of information? Either way, there are plenty of plot hooks that can be used here to draw them into the heart of the story.
4 Luskan
A wretched hive of scum and evil
Typically, most civilized cities have a criminal underbelly, all shady and illegal dealings are conducted underground, far from the watchful eyes of any guards. Luskan takes a different approach, as all the underhand dealings are out in the open, but that's to be expected when a mercenary of questionable morals is running the show.
But it is this unevenness that makes Luskan an attractive and profitable city. Business is booming, even if much of it is corrupt. It also makes for a great start to the campaign as an up-and-coming adventuring party takes whatever jobs are offered, which are usually menial jobs like chicken herding, or illegal border trades, if not outright illegal. Every group has to start somewhere, and Luscan can most likely give them the critical first job.
3 never winter
Even Velo sings the praises of this city
Neverwinter is one of the most famous cities in the field of Forgotten Realms, which has been featured in many games, including the MMORPG of the same name and the RPG series.never winter nights It is mostly known for the many artisans who live here and trade with the townspeople, and are still in good standing with the Lords Alliance.
Its booming success and vibrant culture make it an ideal city to launch a campaign. This hook can be from within the city limits, or they can be called to answer a call beyond its walls. As a city that was once cited as the most civilized city in all of Farron, even if the campaign didn't start here, the party should definitely visit at some point in their journey.
2 Deep in the water
The city of splendor attracts people from all walks of life
There are no better places to start a brand new campaign than the glittering crown of the North, the sprawling and thriving metropolis that is Waterdeep. As one of the most vibrant and powerful cities along the Sword Coast, adventurers can be city dwellers or hopeful newcomers.
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Whether or not DMs run their own party Dragon theft Or by making your own adventure, there's plenty of promise and potential to get started in this powerhouse of a city, from political power games to dealing with criminals.
1 Baldur's Gate
DM can get inspiration from games
Thanks to Baldur's Gate In the series, this location has established itself as an icon among fans, introducing new players within these legendary walls. Known as the Halfway Everywhere, adventurers struggle to find a place with more opportunities than Baldur's Gate, where most newcomers are sure to come in search of allies and coins.
Even for campaigns starting at higher levels, Baldur's Gate can still provide a great starting city, as it's one of the busiest cities in the Forgotten Realms, with something always happening in one area. And for DMs really stuck for inspiration, they can look to the games of the same name for inspiration, all of which have fantastic hooks that can be seamlessly transformed into a board game.