Because the One Ring, Gollum and Gandalf are inextricably linked to it lord of the rings IP as iconic pieces, it's wonderful to see Shire's stories Commit to your Hobbit holes and apparently refuse to infiltrate the cozy sim of life with anything that would otherwise exist purely for nostalgia or familiarity. Not every game can say it's an IP from a rising franchise, and this is certainly the case Silent Hill Games that should have followed Team Silent's stunning psychological horror titles in some way.
Silent Hill It has an ever-loving and captivating premise, and with the countless heroes, characters, and settings it can have, there's no reason for its creativity or imagination to ever stifle. such as Silent Hill 2No story or character needs to be explicitly connected to another to keep the story intact, and as an anthology there should never be an excuse to repeat iconography when necessary. For example, Pyramid Head was shown with a special distinction to James Sunderland and the future Silent Hill Games like f or town This song should be left from the heart.

related
The Silent Hill 2 remake DLC will have its fair share of potential
While a piece of new content would be a predictable addition to a future Silent Hill 2 remake, there are many more possibilities available.
How Silent Hill Games Returns the Pyramid Head and the Hangman/Boogeman Troupe
Silent Hill 2's Pyramid Head is James Sunderland's great antagonist and expression of guilt. But, in the years since Pyramid Head's debut and the impact he had on the franchise, the idea of a menacing character appearing as a dark reflection of a protagonist has since been diminished and frowned upon:
- Silent Hill: OriginsButcher as a reflection of Travis Grady.
- Pyramid Head himself appears in it briefly, pointlessly, and inexplicably Silent Hill: Homecoming.
- Silent Hill: RainfallThe bogeyman as a reflection of Murphy Pendleton.
Silent Hill: Homecoming's Pyramid Head isn't necessarily a reflection of Alex Shepard, as he's simply an aimless executioner/worrier, though regardless of any in-game explanation for this example, it's the clearest indication of a throwback and misuse of the trope. . A means of reproducing symbolic images The rootsButcher and rainBogeyman aren't terrible depictions of what they're trying to portray, but since they're designed to look like Pyramid Head, they lack the originality that basically every other monster or boss design has. Silent Hill series
Many westerners Silent Hill The games are incredibly inconspicuous and lack the subtlety of storytelling Silent Hill 2 He was alone, which made it worse The roots, return homeand rain All have a thematically identical and silent antagonist character who in one way or another represents or mirrors the protagonist. Silent Hill: Shattered Memories It presents its story through a unique perspective that creates a surprising conclusion, but it also relies on an established plot and characters.
The simple answer as to why the executioner/abaghy trend continues is that the pyramid head is symbolic
Silent Hill 2
And it makes for easy fanservice to repeat – literally and unapologetically at that
return home
no less
Future Silent Hill games must be held to creative standards
If f and town Respected as brand new entries, we hope they don't stick to superficial images. now, Silent Hill It would be impossible to completely bypass the imagery if fog or the city itself were shown, but it would be a huge mistake to have a character or enemy appear without any justification for them.
Part of the fun of
Silent Hill
Mythology is knowing, or at least believing, that some enemies are only for one protagonist to experience, which then makes it possible for that protagonist to experience the novel Silent Hill unlike anyone else's.
return home Even if it didn't feature the Pyramid Head, it still relied heavily on the footage from the 2006 film, but the cursed town of Shepherd's Glen and the stories behind its four founding families are interesting. There was no need return home To triple in alien iconography and its reputation to this day has suffered for it.
Rather Silent Hill: SMS It went in the opposite direction and bears almost no resemblance to it Silent Hill. If the game itself wasn't a two-hour free walking simulator more like an early Bloober game, it might be enjoyable, and hopefully more in the future. Silent Hill Games will consider their approach to creating stories and visuals. That said, players shouldn't hold their breath because Silent Hill 2A remastered version was released recently and this pattern will likely be refreshed with more Pyramid Head inspiration for Boogeyman figures in the future. Silent Hill Games