Key foods
- The first major patch for the remake of Silent Hill 2 fixes bugs and improves the technical performance of the game.
- The remake sold over a million copies in the first three days.
- Bloober Team is interested in remaking other Silent Hill games in the future.
First big update for Silent Hill 2 The remake has been released and the Bloober team has addressed a number of bugs and gameplay issues while further improving the performance of the horror title. After its release in early October, Silent Hill 2 The remake has been popular with both longtime fans and newcomers alike, potentially paving the way for more remakes in the future.
It was first announced in late 2022 Silent Hill 2 The remake was a hit after its release on October 8, selling over one million copies in the first three days. Fans of the original game were initially skeptical of Bloober Team's role in the remake, as the 2001 title was developed by Konami's Silent Team and considered by many to be one of the best games ever made. Those fears have proven to be unfounded, with 94% of critics now recommending the game on OpenCritic and sales continuing to climb.

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Silent Hill 2 Remake Player shows the game running on CRTV
A loyal fan of the Silent Hill 2 remake goes beyond experiencing the franchise's heyday by playing the game on a CRT TV screen.
Bloober Team released the first major patch for Silent Hill 2 A rebuild, with some useful bug fixes and technical improvements. Fixed an issue in the Abstract Daddy boss fight where the enemy could not hit James properly. Additionally, issues with spider mannequins have been fixed, along with a more humorous bug that caused James to teleport through a hole in Brookhaven Hospital. It will also now be easier to pick up items in the final boss fight Silent Hill 2 Reconstruction
On the technical side of things, the new update for Silent Hill 2 Rebuild reduces visual bugs when using the latest Nvidia DLSS on PC and adds support for DLSS frame generation when using DLSS for supersampling. Support for AMD FSR 3.1.1. Also added, and those who play Silent Hill 2 Rebuilds on Steam Deck can expect performance improvements in the future. All graphics settings are now saved locally and stuttering issues with skymap generation have been resolved.
After the massive success of the survival horror game, the Bloober team wants to remake more Silent Hill games, and is also poised to develop brand new titles in the long-running series. While there is no specific plan for the future Silent Hill Still, fans are eager to see the first game in the series remastered for modern hardware, while underrated titles like Silent Hill 4, The rootsor rain It can also find new life and new fans in the future.
Silent Hill 2 Remake Update 1.004 Patch Notes
Technical:
- Reduced visual glitches when using the latest version of NVIDIA DLSS.
- Added an option to enable DLSS frame generation in the menu when using DLSS for supersampling.
- NVIDIA Reflex is now enabled with DLSS frame generation enabled.
- Added support for AMD FSR 3.1.1.
- Added an option to enable AMD fluid motion frames in the menu when using FSR 3.1 for supersampling.
- Updated Intel Nanites to support future driver updates.
- Improved performance and optimization for Steam Deck.
- Fixed stuttering problems related to sky map generation.
- Added option to enable/disable HZB removal to fix stuttering on some AMD/Intel GPUs.
- All graphics settings are now saved locally.
- Added seamless controller switching for Steam Deck.
Gameplay:
- Removed the UFO sound at Soul Street Apartments that indicates research on the Blue Gem.
- Fixed an issue where examining the blue gem on the roof didn't count as the end of the UFO.
- Fixed translation issues for the “High” UI preset.
- Fixed an issue where the wooden plank would disappear from James' body during the death animation.
- Fixed environment loading issues when staring at walls in Grand Bazaar.
- Fixed a teleportation issue when interacting with the wrong side of the eye.
- Fixed window frame issue in Neely's Bar, where James was stuck.
- Addressed the issue of inaccessible balcony access at Blue Creek Apartments.
- Improve the behavior of the abstract boss and fix related audio problems.
- Fixed visual and audio discrepancies in Abstract Daddy TV interaction.
- Corrected the conference room question mark after obtaining the Cinderella statue.
- Fixed collision detection issues with Dayroom walls in Brookhaven Hospital.
- Fixed James's reflection in the broken mirror not being fixed.
- Fixed James falling under the map near Laura's entrance to Brookhaven Hospital.
- Debug numbers removed from Blue Creek Apartments clock room.
- Fixed an issue where James could not exit the 3F hallway in the Lakeview Hotel.
- Fixed the indestructible lamp on the third floor of Blue Creek Apartments.
- He picked up a small coffee table that blocked James in Woodside Apartments.
- Fixed progress issues on Path of Disgust in Labyrinth.
- Improved the behavior of spider mannequins when attacking James.
- Added more natural weapon switching moves for James.
- Fixed issues with the spider mannequin event in the Labyrinth of Fear route.
- Improved pickups during the final boss fight.
- Fixed overlapping photo frames in butterfly room.
- Improved reshaping of nurses' skirts.
- Fixed NewGame+ lock not displaying in player's selected language.