Key foods
- The Thing: Remastered has no scripted explosion sequences.
- Forced Infections is widely seen as one of the most disappointing parts of the 2002 original.
- While the new infection system will be fairer, it will also be harsher, as it will make some NPCs more prone to becoming infected and turning into a monster.
The Thing: Remastered Nightdive Studios has confirmed that it will not feature any “explosive” scripted sequences where characters are forced to become infected. The upcoming remaster will remove what is widely considered to be its most annoying aspect. thingbut it does so in a way that doesn't make the game any easier.
Originally published in 2002, thing It still stands as one of the best arctic horror games ever made. It owes much of its cult status to a unique infection system inspired by John Carpenter's iconic film. The main idea behind this mechanic is that almost any NPC can become infected and become the original “Thing”, thus turning against their former allies. Some fans found this system very unforgiving, especially since the game featured numerous sequences where certain NPCs would become infected and “explode” even if the player did everything right.
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The Thing: Remastered shows a fresh look at the gameplay
The survival horror remake of the 2002 licensed video game The Thing features new gameplay and improved graphics.
This disturbing aspect of the game will go down in history, as recently confirmed by Mark Atkinson, director of the 2002 original and consultant on Nightdive Studios' revamped remake. Speaking to Syfy, Atkinson revealed that the modernized version of the survival horror game will feature unscripted explosion sequences, making sure the system no longer adds stress by cheating with forced infections. Commenting on this argument, Nightdive software engineer Josh Dowell said, “The infection system was implemented and accessible in the original game, but there were a few places where squads would get infected and explode for no reason, which players really didn't like. behind this change
Note: The Remastered infection system will be more unforgiving
Although the removal of the scripted explosion sequences gives Nightdevil The Thing: Remastered Less boring, the overall experience would not be easier. Conversely, Dowell says the developers decided to make some NPCs more prone to infection, so while the overall system would be fairer, it would also be more unforgiving.
The infection system was implemented and accessible in the original game, but there were places where squads would get infected and die for no reason, which players really didn't like.
See how direct communication with thingMonsters will now be the only way to get infected, players can at least optimize their running and casting parts to minimize the number of tragedies they experience. Even if they don't turn into monsters, Atkinson said, teammates will have a chance to get hurt enough to “choke and collapse.”
Although the upcoming horror game currently lacks an official release date, the June announcement promised a 2024 release, leaving limited time to reach that goal. However, Xbox seems convinced The Thing: Remastered It will be released on December 5. Apart from the last two generations of Microsoft consoles, the modern version of the game is also planned for PS4, PS5, Switch and PC.