Pokemon TCG Pocket Players really hate being first in battles

Key foods

  • Players were disappointed to be the first in the Pokemon Trading Card Game Pocket, prompting a lawsuit.

  • Suggestions for improving game mechanics, such as allowing energy to connect on the first turn, are discussed.

  • The community disagrees on how to balance the game to reduce frustration and improve gameplay.

Despite an impressive start, earning $12 million in four days, Pokemon Trading Card Game Pocket has been met with a barrage of complaints. Early crash issues, slow free-to-play mechanics, an increasingly expensive shop, and the boring Wonder Pick feature are just some of the things that have left a bad taste in players' mouths.

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No, you cannot accidentally cut your cards in half in the Pokemon TCG pocket

Don't believe everything you see on the internet.

Arguably the most disappointing, however, is simply the head-to-head debuts, something that has drawn hundreds of complaints and left the community at a loss as to how to fix it.

Tail, tail, never fails

Since the game's launch, the Pokemon Trading Card Game Pocket subreddit has been full of threads complaining about how bad it is to get first in battles.

For reference, going first means you basically can't do anything. Sure, you can play a support card and figure out your next move, potentially getting the first evolution of the game, but overall, it's a poisoned chalice. Conversely, players who finish second can energize and attack on turn one. It is this imbalance that has led to a relative uproar in the Pokemon TCG Pocket community.

Although there have been many complaints, mostly general whining about how bad the game is, discussions about how it could improve the game, no consensus has been reached.

The most common request from players is that they should stick an energy turn first, but not attack. This means that on the second turn they will at least be in a better position to attack. But other players have pointed out its flaws.

“If the player who goes first can energize, we'll just have Pokemon like Pikachu, Stormy, and Marwak doing 80-90 damage to the other team's main Pokemon. Dead,” said one. In theory, it completely turns the tide and fundamentally changes the meta.

A second suggestion is that the first player should draw two extra cards, but this is once again rejected.

One player disagreed with the idea, saying, “When you're probably seeing more than 70% of your deck during a game, and where a deck is only 20 cards, drawing isn't that important.”

This is a serious dilemma for game developers and must be overcome in order to reduce player frustration and foster a long-term community. Only no one knows how he plans to do it.

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Experience the fun of collecting Pokémon Trading Card Game (TCG) cards with Pokémon Trading Card Game Pocket, an upcoming game for iOS and Android devices from Creatures Inc., the original developers of the Pokémon TCG, and DeNA Co., Ltd.

In this game, you will be able to open two booster packs every day without any cost. You can collect digital cards featuring nostalgic artwork from the past as well as brand new cards that are exclusive to the Pokémon Trading Card Game Pocket.

Watch out for the new 'Immersive Cards', which will make you feel like you've jumped into the world of card imagery.

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