Key foods
- Some NPCs are unforgivable for the players' heinous actions, leading them to hold lifelong grudges.
- In games like Animal Crossing or Baldur's Gate 3, players face severe consequences for betraying and attacking NPCs.
- Undertale's Genocide Path highlights the guilt and consequences players face for choosing violence over peace.
Players can quickly make enemies and hate non-playable characters in games because they have done or said something hurtful or destructive. But what do players look like to NPCs when they invade their lives? How many NPCs belittle the protagonist for terrible deeds, unsavory characters, or a petty enmity? What are the most offensive insults, heinous crimes, and mild annoyances that drive NPCs so mad that they swear they'll never forgive the players?
Gamers may confirm that some angry NPCs are coded to provide it for the protagonist, especially in the unfriendly worlds of Rockstar Games or the heart-wrenching horror shows in Dark Souls Games However, it's not just the most irrational and angry video game characters who can hold a grudge. Even the kindest, most understanding, and loving NPCs can be betrayed so deeply that they simply cannot forgive and forget. Undoubtedly, some in-game crimes are so heinous that no one can argue that players should never be forgiven. Right or wrong, these NPCs never forgive players.
1 Resetti – Animal Crossing
We regret The Resetti
Nothing strikes fear into a gamer's heart like being forced to shut down their game without saving. Even worse is when players finally reload and are greeted by a mysterious, scary and angry mole named Mr. Resetti, just like in the original. animal crossing Mr. Resetti's DS series appears outside the player's house animal crossing When they turn off their game and forget to save, they trap the player in an unskippable speech where he threatens, forces the players to apologize, and names himself. And it even tricks players into thinking it has deleted their entire file. What makes Resetti even more menacing is the pickaxe he wields and swings wildly as he screams, always seeming to be seconds away from committing murder.
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The injustice is that players either often resort to turning off their consoles due to a frozen screen or dead batteries, or they accidentally press the wrong button. No player really wants to delete their prized progress unless something terrible has happened to their avatar, so Resetti's gruesome rampage is like kicking players when they fall. Fortunately, in Animal Crossing: New Horizonsn, the auto-save feature forced Mr. Resetti to take early retirement from his day job tormenting players so he could run the rescue service. Wounded players are always walking on eggshells around this character, as Resetti still broods angrily about the past in the Rooster Cafe. It seems neither he nor the players can ever forgive and forget.
2 The Widows – Red Dead Redemption 2
You are very welcome in these parts
The life of an outlaw is not about winning popularity contests, as the protagonist Arthur knows from his encounters with countless NPCs who have turned enemies. Red Dead Redemption 2. Players are ranked based on the moral and honorableness of their actions throughout the game, with crimes like theft and murder reducing Arthur's honor. Many consequences come from low honors, including being rewarded and imprisoned for in-game crimes, but also shape how NPCs treat Arthur. Not surprisingly, aggressively greeting NPCs by hitting them, insulting them, or drawing a weapon will elicit hostile reactions, but sometimes even Arthur's presence is threatening enough to scare the NPCs away.
Dishonored players who have committed innocent murders (especially killing innocents) may encounter a widow who curses Arthur for killing her husband and leaving her in poverty to care for her children. Guilty players can try to appease the widow with money, but this cruel move annoys the grieving widows, who swear they will never forgive Arthur. Of course, players can't always be blamed for being rude, unfriendly, or even cruel to most NPCs, as the few who appear friendly often have ulterior motives and use a false facade of kindness to fool Arthur, including the creepy elders. . Antagonists in the game such as the hunter, Sonny, or the thieving pig farmer, Barry Aberdeen.
However, even when Arthur has high honors, many NPCs will be hostile regardless of the bad things he can do. Arthur must have contaminated the water source in a past life, because few NPCs in this Wild West would ever forgive him for the slightest of feelings, guilty or not.
3 All Companions – Balder's Gate 3
Being your worst enemy and them
The only thing better than a good friend to adventure with Balder's Gate 3 It is a whole party of dear friends who are loyal to the players until the end. Unless, of course, players choose the myriad options to betray, deceive, sacrifice, and commit evil deeds upon their party, prompting companions to retaliate or leave with little chance of forgiveness. Each companion has an individual “approval rating” that indicates whether the character morally agrees with the player's actions and beliefs.
Approval may be reduced by hundreds of points for minor or subjective reasons, such as insensitive departures or the hiring of new companions who oppose the party, or for major betrayals. Characters become disturbed and violent if a player's actions go against their core values, such as Karlach, Wyll, or Gale if the Druid or Emerald Grove is destroyed.
Depending on alliances, companions react positively or disgustedly to players betraying their other friends, from trading Shadowheart for Viconia's support to murdering Alfira. However, almost all companions are horrified by the player's most heinous decisions Baldurs Gate 3Such as accepting God's offer of killing or attempting to sacrifice a companion, which causes some to instantly turn the player on heavily or end up leaving the party unable to live with evil. There are endless ways to alienate or double companions Balder's Gate 3But the bloodier path to evil is usually a safe way to unforgivably tear apart friendships.
4 The Stranger – The Walking Dead: Season One
Grief can make you lose your head (spouse).
In survival games, players often need to make tough and selfish choices to save their lives, from killing defenseless animals for food to betraying friends and innocents, and tell tail. the walking dead The series is no exception to this rule. During the four gameplay seasons, players have to make extremely difficult and effective choices the walking deadincluding fulfilling obligations, leaving friends and enduring betrayal due to trusting inappropriate people. Of all of them, stealing food from a seemingly unguarded car in Season 1 seems like the worst option, especially to keep loved ones alive.
However, both the players and the characters suspected that by taking food for themselves, they were cutting off a way out for people who owned cars. Even if protagonist Lee and his adopted daughter Clementine decide not to participate in the heist, their party still steals the items. Yet no one can predict the revenge arc this car plot point will create.
The owner of the car, named “The Stranger”, is the unlikely villain of the season. As a result of the robbery, the stranger's wife and children die, prompting him to pursue Lee and his gang for revenge. By talking to Clementine through her walkie-talkie, The Stranger learns all of Lee's terrible choices throughout the game and takes Clementine captive. When Lee finds them, The Stranger condemns Lee for endangering Clementine and accidentally killing her family. Maddened with grief, the stranger carries his wife's severed head in a bag and plans to kill Lee and raise Clementine.
Fortunately, Clementine attacks the stranger, giving Lee an opportunity to finally kill him. Although players will no doubt suffer from many guilt-ridden choices throughout the series, this is one of the NPCs that (if Lee didn't kill him) would never forgive the player for their actions.
5 All – Undertale: The Genocide Route
Erase lives and save files but not memories
Toby Fox's 2015 pixel masterpiece Undertale Resolutely prefers peace over violence in exchange for healthy and sweet character interactions. Players accustomed to shoot-em-up may blast blindly through fights, destroying monsters in their path, but unlike pro-violent video games, characters in Undertale It blames and guilts the players into being peaceful.
Even aggressive “monsters” like Undyne soften when offered kindness, and gentle Toril, silly Papyrus, and witty Jokes Sans become beloved friends of the player. Guilt is a powerful tool, as players deeply regret small crimes like disappointing Toriel or forgetting a souvenir for a snowman.
This prediction shows a hit that predicts games where players must kill everyone in the game, including all praised companions, if they commit the multiple kills required for the Genocide path. Genocide Path is punishing as it robs players of all positive and joyful character interactions. After killing everyone in the ruins, NPCs hide from Frisk in other levels, and bosses who confront Frisk speak in fear or loathing, though some kind characters still plead for peace.
Genocide Path ends with the evil Chara proposing to destroy the world and wipe the Genocide save file. Players may breathe a sigh of relief that the guilt spiral is over, but the game itself and every character remembers what Frisk did. If players restart, the game accuses players of returning to the world they destroyed, creating a soulless Pacifist path with grim endings. The only way for the game to truly forget the player's cruelties is to reinstall the game, but guilty players may still suspect that the unforgiving NPCs are watching over them forever.
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