Metal Gear Solid Delta Dev Comments on Remake's Faithfulness

Key foods

  • The success of the Silent Hill 2 remake creates high expectations for Metal Gear Solid Delta.
  • The developer of Metal Gear Solid Delta: Snake Eater has stated that the game aims to create a faithful yet modern feel for players, balancing nostalgia with today's quality-of-life conveniences.



Metal Gear Solid Delta: Snake Eater Producer Noriaki Okamura commented on the upcoming remake, stating that the creators wanted to feel faithful to it, but not be “old-fashioned” when it aired. the future Metal Gear Solid Delta: Snake Eater It is the second major remake that Konami has worked on after the recent release Silent Hill 2 Renovation like this, there is a lot of hype around it.

Despite the fact that fans were very apprehensive about entering these projects, Silent Hill 2 The remake was a huge success, selling over a million copies in the first three days and receiving very favorable reviews from critics. many of Silent Hill 2 The remake was faithful to the original game, while reworking a few rough patches for a modern audience via a new combat system. The approach of making a faithful reconstruction was given by Comment metal gear Series producer Noriaki Okamura, who set this goal with the film remake snake eater.


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In Play #46 (licensed by GamesRadar), Metal Gear Solid Delta The producer shared that the studio aims to recall the memories of the original game, but to make sure it doesn't play or feel like a 20-year-old game, it needs to strike a balance between nostalgia and modern convenience. Okamura stated that the developer believes there will be a graphical upgrade snake eater At first everything was needed, but then the team realized that these new, modern images did not mix well with certain elements. He specifically notes that modernizing the graphics can end up compromising the feel of the original game. Okamura wants players to feel that even though the graphics are new, they are still the same snake eater which fans remember from 20 years ago. “Our goal when making this remake is to make sure it still feels like the game you played 20 years ago, but without making it feel like an old game,” explains Okamura.



Another area that Okamura wanted to update was snake eaterControls The game features a “new type” control scheme that brings it more in line with the latest entries in the series. However, delta It also has a classic control layout for fans who still want to use it. The goal, in Okamura's view, is to delta To feel faithful to the original snake eaterat the same time make sure that the game doesn't look old or clunky.

Our whole goal when making this remake is to make sure it still feels like the game you played 20 years ago, but without making it feel like an old game.


Okamura then states that when modernizing snake eater with deltathe studio didn't want to make any “unnecessary” changes that would take people out of the experience. He also maintained that while deltaThe game's approach is to make things easier for both new and old players, as Okamura believes the best outcome for the game is for longtime fans to still feel nostalgic for the remake. Metal Gear Solid Delta: Snake Eater It may no longer be released in 2024, so fans will have to wait and see if Okamura's claims about loyalty prove true.

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