MachineGames, the studio that developed the upcoming game Indiana Jones and the Great Circleis probably best known for Wolfenstein. Apart from the fact that both titles are from the same studio and are about fighting fascism, these games have little in common. big circle It's more like the 2004 Starbreeze title The Chronicles of Riddick: Escape from Butcher Bay, According to a MachineGame developer (many of whom came from Starbreeze).
In a recent interview, executive producer Jerk Gustafsson told Game Rant about the team's evolution of the formula, and in some cases going back to older titles. Indiana Jones and the Great Circle It's actually a first for MachineGames, Gustafsson explained.
Indiana Jones is not about gunplay
at its heart, Wolfenstein It's an intense skill-based shooter with a deep and interesting narrative. This is not the heart Indiana JonesAlthough having some impressive and famous action scenes, the main core Indiana Jones Experience adventure, exploration and puzzle solving. The combination of weapons and adventure is more like The Chronicles of Riddick: Escape from Butcher BayGustafsson said. Another call to game design Riddick Mission elements are more open to the game.

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Another major difference is maturity. particle for direct object Wolfenstein The games are rated M for obvious reasons, but Indiana Jones “It's always been a family adventure,” Gustafsson noted big circle MachineGames' first junior-rated title.
It's a game that's very different, at least from what we've done before at MachineGames. In many ways, I think this game is closer to our older Starbreeze days – games like
Chronicles of Riddick
– from
Wolfenstein
Aside from switching between first- and third-person perspectives, the games main differences are a more open mission structure, an adventure-first with lots of exploration and puzzles, and a teen-rated debut that has a matinee aspect and makes a game for everyone. It was much more important than action and skill-based shooting.
in fact, big circle Handles guns with care MachineGames added the concept of escalation Indiana Jones and the Great CircleCombat – Pulling a weapon now causes the enemy to up the ante as well, while choosing to swing, for example, a frying pan is less likely to trigger an enemy to pull a weapon on the player's Super Archaeologist. This helps MachineGames achieve the goal it had with the game from the beginning: to make the player feel like Indiana Jones.
This type of originality creates distinctions between them Indiana Jones and the Great Circle and Wolfenstein Franchising this required not only the development of the combat system to escalate and change the central framework of the game, but also the development of other new systems and ideas, some of which are clearly from Riddick. That's not to say that MachineGames' approach to some of these elements is 20 years old. where Riddick It had very standard bat mechanics, big circle It both relies on Indiana Jones' penchant for disguise and poses challenges to stealth gameplay, such as denying players the conceit of a truly silent takedown.
MachineGames also heavily focuses on puzzles and traps big circlethough it creatively includes a puzzle difficulty slider as well as an indie dotagonist, Gina Lombardi, who helps the player solve puzzles. While it was vital for a valid Indiana Jones The experience of including interesting and challenging puzzles and traps was also important to the developers to keep those elements accessible. As Gustafson said,
Overall, we needed to prove several new systems and features, and while there have been many challenges during development, I'm proud of the team's results and achievements with this game, which I think is something unique and unique. It is up to the individual. It's different, not just for us, but for everyone who plays it… It will be very interesting to see how players react to them and experience the MachineGames version of a game.
Indiana Jones
“Adventure is also a bit scary, but we all want to bring something new to the table, and we shouldn't be afraid to do that, even if there are unknowns attached to it.”

- was published
- December 9, 2024