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Key tiles and upgrades for The Chain Master
Shogun RaceThe main character of the chain fits among its actors with a very special charm. The Meteor Hammer is both a fun and effective weapon as your little guy swings his way through the shogun's army with a spiked yo-yo.
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As the last player in the game, unlocking the main chain can take some effort. Before you even get a chance to play as this character, you need a good handle on the game's existing mechanics, whose skills also rely on adapting different approaches taught by other players. Here's how to unlock them and master their skills.
Unlock Chain Master
The main lock of the chain is opened by Beat the third day on any character. At this level you have two additional difficulty modifiers:
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Elite enemies can appear.
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Consumables rarely drop.
Elite enemies have changed palettes, extra HP and special effects. Each has one A symbol of what their elite effect isLike doing faster, double attacking, or ignoring a forced move. The reactive shield is the biggest threat as it can defy normal math in lethal strikes.
The difference in the drop rate of consumables will be felt if you have already trusted them.
Days are only unlocked per character, so you usually want to Focus on a single character and clear as many days as possible with them
character |
difficulty |
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wandering |
The Wanderer's basic kit is effective and consistent, and you don't have to worry about unlocking other characters. |
Ronin |
Ronin have a steeper learning curve and can take minor damage from their hits They accidentally set off reactive shields About elite enemies |
the shadow |
Shadow's unique movement style means they have Fewer skills that translate into learning other characters. |
Jujitsuka |
Jujitsuka only unlocks after the second day, which means you have to play through those days with him again before trying the third day. he Game style similar to chain manager It makes him a good learning choice. |
Wandering is the best choice To clear day three, because the others have all the unlock conditions you'll get along the way.
Chain Master Playstyle
Chain Master plays quite differently than Wanderer, so you'll want to spend a few moments with it Take a look at their kit before you jump into the running.
The unique ability of the chain master is that Rotate enemies from one side of them to the other. This doesn't change the direction they're facing, meaning you can safely spin enemies on one side of you to attack their friends on the other. It can be used when enemies are on both sides and change their positions. it Cannot be used while standing on edge or next to a heavy enemy.
The main chain has two starting tiles, both of which can use swap throws. You can unlock the second tile set by collecting three achievement stamps during gameplay. The chain master kit makes them good at collecting combo stamps and move counts, along with the base seal they earned for defeating Shogun.
adjust |
tile |
Game style |
Disadvantages |
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A |
Hammer meteor, charge |
Meteor Hammer deals ranged and melee damage with proper positioning. Use swap toss to set the hammer and charge as an escape tool or finisher. |
Meteor Hammer has a very high cooldown. You will be vulnerable between your attacks. |
b |
Tesen's twin, Hawkblade |
Twin Tessen is a powerful positioning tool, while Hookblade is capable of large combo kills Upgraded once. |
Your starting damage is limited. You often rely on swapss to kill each other's early enemies. |
The third set of unlockable tiles gives you two random tiles. Planning for this is difficult, but sometimes it provides effective tools. Hold one Keep an eye out for utility weapons like Bowhich can both damage enemies and prevent them from attacking you.
Key tiles and upgrades for The Chain Master
The chain manager is looking for a few specific tools to modify their starter kit, and this can determine the path you choose.
Combo focused upgrades work great on the main chain. Meteor Hammer can hit and kill two enemies at the same time, easily activating any passive skills that depend on combos. If you get a two-hit upgrade on it, it can enable three-hit combos that require stronger combo skills.
When choosing routes, Prioritize hostile and hybrid stores. Dancer upgrades are the least useful, as most provide minimal rewards for your moves.
Update the tile you want to allocate to upgrade your main attack, be it Meteor Hammer or Hook Blade, and Damage it as much as possible.
particle for direct object The combo charge skill lets you Use this attack repeatedly even with a long cooldown. Both attacks can reliably activate it.
Perfect Strike is an alternative upgrade path for Meteor Hammer. Since it can hit multiple enemies it has a High chance of cooldown reset With a precision kill, however, this requires you to limit the amount of damage you deal to it.
particle for direct object The free play upgrade works well on charge tiles or twin tennsgives you an emergency tool to escape or hit enemies outside of attack range. The Freeze upgrade is another strong option to avoid damage, but it won't work against later bosses.
When you're given extra tiles, you'll want to look primarily for tools to enable more combos, and secondarily for mobility tools that can get you out of harm's way:
- The sharp turn naturally fits into a three-stroke combination When paired with Charge Hammer and Meteor. Hit the enemy, spin around and hit for a second, before finishing off the first enemy with a meteor hammer backspin. Using a hammer blow is also an effective way to attack and then escape on the same turn.
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Lightning and Earth Impale are great attacks to complete the alternate loadout. They bypass the main enemy Launch groups of weakened enemies to hookblade. They can also deal with ranged nuisance attackers.
- Nagiboku is the best tool for setting up comboshitting four tiles and not reducing enemies below one health.
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Tools to reposition enemies can be used at the end of a combo to deflect incoming attacks or in the middle to launch a third attack tile.
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