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How to create magical infections
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Effects of magical contagions
magic in Dungeons and dragons It has made life relatively easy for the inhabitants of many fantasy worlds, but it can easily make it hell. One way this can happen is through magical contagions, a type of disease featured in the 2024 Dungeon Master's Guide.
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The three sample contagions serve perfectly as a jumping off point for creating your own versions, but there are few instructions on how to make them work. While the freedom is appreciated, some players may find it daunting, but that's why we're here to help.
How to create magical infections
The only general aspects to consider when creating a magical contagion are these How easy it is to play and how much Rest affects healing. If your contagion allows any kind of break, then Three days of rest Allows inventory to a Constitution saving throw (DC 15), possibly increasing Advantage in saving against contagion for 24 hours.
Primary infection
Your magical contagion can come from it All kinds of sourcesJust like common diseases in the real world. Contaminated water, air, or food can spread it, as can touching it or being attacked by organisms that carry it. It is better if you define it Only one way to get infected so as not to be unnecessarily complicated.
All three examples of magical contagions in Dungeon Master's Guide 2024 Contagion effects occur 1D4 days after infectionso it's a good starting point for any contagion you create. If you spend many meetings in one day, then Contagion should be made the next dayso players have a chance to remember what infected them.
spread of contagion
The point of a magical contagion is this To expand itworks as both A danger to players And as A design hook In this way, the spread of the virus must be observed The center of your designnot just a random disease that affects a village that the guest never needs to visit again.
You may not want contagion to happen there A very urban cityHowever, unless you are prepared Manage the chaos it can bring. Quarantine zones, areas of mass infestation, and isolated parts of the city are just some of the things that can make an adventure difficult, but very memorable.
Treatment of contagion
How to treat any disease It depends on the individual effectsbut it doesn't have to be anything too complicated. think What your spread revolves around And how do you usually treat it? You can also have some Special artifact as an immediate solution which the party must find.
Visual decayan example of contagion in Dungeon Master's Guide 2024, can be Cured by spells that remove the blind conditionwhile the rest can be rested.
It is important for that Your infection is treatable And it's not a permanent condition that your players have to learn to live with.
Effects of magical contagions
Based on the examples in the Dungeon Master 2024 Guide, contagions can range from One to three destructive effects This speaks of the severity of the contagion Make players more careful When dealing with dirty sewers or rabid enemies.
exhaustion
Fatigue is used in some examples of magical contagion A way to show fever and fatigue High fever is often present in many diseases and viruses that plague the world, so be aware The best way to show it It can help you determine the more interesting effects of whatever you have in mind.
Adverse effects can be fatigue Punishment alone is enoughHowever, this is why the sewer plague magical contagion doesn't add any other adversities other than getting rid of hard fatigue.
conditions created
All Sight Rot does is give the player A “permanent” version of blind statusit simplifies the creation of various infections based on other conditions. Not all of them fit well In the form of contagion, but they can provide excellent jumping off points to create what you want.
The contagion it gives Disability status Only allows one character Use their movement speedseverely limits their action in the game. Currently, a spread based poisoned state It's not complicated enough, but you can add some luck to it Prone to falling and vomiting Whenever the affected character is attacked.
Positive effects
Magical contagions It is not supposed to have positive effectsbut they make an interesting deal, like There was a rush after the spell ended. Positive points It should not be more than negativeOtherwise, however, players may want to stay sick forever.
Examples of this can be A contagion that causes strange muscle growthgiving a plus one to strength checks but Halve the character's speed Or in another case, it can be the contagion that gives personality A wear level but Allows them to talk to plants Because they feel they are delusional.
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