Hate Ship solves half of the dungeon crawler equation

Key foods

  • Despite its improvements in other areas, Diablo 4 struggles with dungeon crawling elements.
  • Vessel of Hatred improves exploration and boss fights, highlighting the need for more work in dungeons.
  • While Vessel of Hatred brings the focus back to dungeon exploration, Diablo 4's dungeons lack unique and interactive boss fights.



Diablo As a series it always stayed within the confines of the dungeon-crawler genre, offering players several variations on the concept of dungeons as well as looting and action combat. Diablo 4 It meant following when it was released. With a heavy focus on its open world, the dungeon crawling elements of Diablo 4 There were a few gaps, especially with the mostly objective-based dungeons split into different sections, each with a main mechanic before heading into the boss room. This slows the process down to a slog, forcing players to go back and search every dead end for mechanic-solving items. Vessel of Hatred fixes this problem, but still doesn't completely solve the “dungeon crawler equation”.


It can be argued that Diablo 4 It's two steps forward and one step back in many ways, as it improves on many aspects of the series or even adds interesting new ones, but other core elements are left behind in the process. Experience the dungeon in Diablo 4 It falls into the latter category, as crucial parts of the game, like the Nightmare Dungeons, are disappointing in the long run. In this particular case, the problem was always the lack of a true dungeon crawling experience, and while Vessel of Hatred helps, there are heavier things to do.

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Diablo 4 Vessel of Hatd proved that it was time for Blizzard to “steal” Path of Exile's best feature.

Vessel of Hatred Diablo 4 launches with a new class, and while the game's crafting variety is better than ever, the Path of Exile system can help.

Diablo 4: Vessel of Hatred's Nahantu Dungeons Are The DLC's Unsung Hero

Diablo 4's Dungeon-Crawling returns to classic design at the expense of uniqueness

Diablo 4Nahanto Dungeons is the unsung hero of the expansion, in that it takes the series back to its dungeon days and an experience that is more focused on dungeon exploration and killing bosses. This is a nice change, as the game essentially removes the requirement to complete side tricks before accessing the boss room. What this does is kill two birds with one stone:


  • Exploration can be rewarded with the same side tricks that were once mandatory, but this time it offers extra loot if completed and no penalty if ignored.
  • The action part of the ARPG doesn't stop every now and then to take care of switches, keys, or the like, and instead, players can simply go ahead and kill the boss when they're ready.

In this way, Diablo 4The Vessel of Hatred expansion focuses on this important aspect of the series, even more so with Nahantu itself. In fact, Nahanto has many narrow passages and small labyrinths that are faithful to the idea of ​​clinging to the side walls of a dungeon to reach the end. The problem is that this is not the whole package.


Diablo 4 dungeons still don't have The Spark

Diablo 4The end-game content has changed with Vessel of Hatred, and while removing the focus from Nightmare Dungeons is a good thing, it's another step away from the series' dungeon-crazed roots. Not only that, but Nahanto's dungeons being more “classic” in design and philosophy makes them stand out much less from each other – especially without unique boss fights and interesting mechanics. It remains a sore point for the game now, and hopefully, for the foreseeable future Diablo 4 The expansion will take care of that.

Even then, Diablo 4's progression system lacks the element of interconnection between dungeons outside of Sigil at the end of Nightmare Dungeons, which simply serves as a way to direct players to their next activity. What follows is that the dungeon crawling experience feels bare bones for the most part, even if the game shies away from its side hustles. Dungeons in Diablo 4 It simply doesn't make much sense in the grand scheme of things, and while it could be argued that the Dark Citadel Raid on Diablo 4 Online dungeon crawling at its best is not an activity that most players will experience. It's a start, but a true return to form may take more than one DLC.


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