world of pokemon After introducing nine generations full of species, moves and countless mechanics, it has grown up, all of which have contributed to its enduring appeal. of all pokemon Moves, however, only one of them had a classification of type ??? And the unique mechanics are unlike any other. While it may have since become Ghost-type, the move known as Curse still stands as an example of a mysterious part of the franchise's history with its connection to the hidden story of a cut Pokemon.
Introduced in Gen 2, Curse is a move that initially distinguishes itself through its distinctive typing and dual effect depending on its user. The origins of Curse and its strange effects lie in a strange limbo between an attack move, a status, and a stat boost, and can be traced back to the existence of a beta. Gold and silver A Pokemon known as Norowara, which was probably removed for being too dark and mature for the franchise.
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Curse's weird effects violate Pokemon standards
Neurodynamics
The only move that is affected by its user's type, Curse is a damaging move when used by a Ghost-type Pokemon. This move cuts the user's HP in half and subsequently causes the opponent to lose a quarter of their HP each turn thereafter, which seems to be an embodiment of the concept of an eerie ritual sacrifice which then causes Let the victim suffer over time. This is accompanied by an animation that looks like a nail being driven into an opponent, a visual motif that makes more sense in the context of Norvara's haunted doll appearance inspiration.
If the user is not a Ghost-type, Curse instead slows the user by one step while increasing their attack and defense stats by one step, resulting in a popular strategy for attacking Normal-type Pokemon. One might assume that this unique effect represents the lack of ghost abilities, but it's actually a play on the Japanese name for this move, Noroi. This word can be a synonym for both “curse” and “dull” or “slow” in the language, so this version of the movement is unrelated to the original meaning.
Norvara and its ambitious evolution method were probably too dark for Pokemon
A Pokemon based on the doll is a victim of a hard sell to a younger audience
Apparently, Norvara's design consisted of a simple doll tied to a stick, evoking traditional spells and ritual practices associated with curses. There were also apparently gameplay mechanics tied to the concept of sacrifice, with Norwara only being able to learn the Curse move if she didn't progress to her evolution, Kyonpan, a Pokemon inspired by a Jiangshi. This is due to the fact that Curse was learned at a maximum level of 100, leaving Norvara in her base form after rejecting the evolution with each higher level.
Not only does this seem like a very esoteric concept for what is intended as a game intended for a younger audience, but it also limits the content in a series that has already been challenged by aspects such as the Kadabra magic inspiration from Controversy hurts, destroys. design
Norvara lives through Bennet's curse and line
It is not necessarily surprising that Norvara never succeeded Pokemon gold and silver Officially, however, its legacy lives on in the Curse move and Ghost-type Pokemon that have spawned in memorable ways since its demise. Shuppet and Banette from Generation 3 heavily use the same themes by depicting haunted toys. Pokemon Scarlet and PurpleGreavard has a surprisingly dark background regarding its status as the ghost of a sick and neglected dog. Curse represents the darker side of the franchise to date, and yet it's possible that an idea like Norowara could resurface.