There are many ways to defeat your opponent Magic: The Gathering. The most common method is to simply drain them of hit points followed by grinding their entire libraries, but perhaps the most insidious path to victory involves one of the oldest counters in the game's decades-long history: Poison.
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Poison counters are especially effective in Magic's Commander format, as it only takes 10 poison counters to kill a player, which is generally much easier than dealing 40 damage or grinding 100 cards. Combining poison counters with death touch is a great strategy that makes Fynn the Fangbearer a great commander for your next magical night.
Commander: Finn, the bearer of the fang
Fynn is the Fangbearer A simple, cheap and effective commander. He's a two-mana 1/3 Human Warrior creature with death touch Gives each of your creatures a touch of death (including himself) with Ability to add two poison counters to players Unlucky enough to take battle damage.
This is very powerful for several reasons. first, deathtouch is just a great keyword for a creature in a multiplayer Commander game. Deathtouch is defensive in nature as it increases the danger of the creature attacking you. If a 1/1 creature with deathtouch is all it takes to kill it, players avoid risking their 12/12 monsters.
Therefore, a deck full of Touch Death creatures will be something most players are hesitant to attack. But besides that, Dealing poison damage to all your deadly creatures gives them all a lot of power.
Remember: It's only 10 poison counters to kill an opponent instead of 40 damageso two poison counters are equivalent to doing eight damage the hard way.
In short, a deck full of creatures is going to have touch death Increase defensive capabilities From most other decks, and Dealing poison damage means you have a leg up in the damage race. Combine that with an easy-to-cast commander, plenty of options for damage, and a few spawns, and you have a consistently dangerous deck.
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Build Your Fynn, Fangbearer Commander Deck
An obvious necessity for any Fynn, the Fangbearer deck is deathtouch creatures.. There's no shortage of monogreen, with deathtouch creatures ranging from dirt cheap to expensive in both mana and monetary value.
Proliferate is also a great keyword to consider. Proliferate allows you to directly increase your opponents poison counter without having to engage in combat. It's like direct damage but without the actual “damage” part.
Beyond that, you'll benefit from everything a single green mage can benefit from-Easy ramps, some combat tricks, and card drawing which is often tied to damage caused by creatures or casting creatures.
Deathtouch and other poisonous creatures
There are so many 1/1 creatures with deathtouch in green that Moss Viper and Sedge Scorpion are no longer the basis for one-mana deathtouch creatures. instead, Look at Narnam Renegade, Gnarlwood Dryad, Wasteland Viper, and Verrated Rotpriest.. Each of these are 1/1 for one mana but offer much more than the deathtouch keyword.
Reaching two mana gives both Second keyword with Deadly Recluse or Ambush Viperor renders the ramp as in Poison Dart Frog and Nightshade Dryador flexible deletion as with Cankerbloom and Kappa Tech-Wrecker.
Three mana is when things start to get wild. Skullwinder, Bloodroot Apothecary, Okahame Adversary, and Ichorspit Basilisk Everything is beyond Death's Touch, like four-mana drops like Saryth, Viper's Fang, and Questing Beast.
By the time you reach five mana and above, your poison counters will increase thanks to it Contaminator, Phyrexin Swarm, Hornet Queen and Tyranax Rex. With Fynn on the table, these creatures can help end the game quickly.
be reproduced
Eventually, opponents will block your creatures even if it means losing theirs. When the opponent has a defense To prevent the passage of deadly beasts, It's time to trade for reproduction.
Multiplication increases the number of poison counters For each opponent by one Without actually needing to do damage.
Evolution Sage is very good A creature that spawns with every land drop, and Cankerbloom offers spawn hate or artifact and enchantment depending on what you need.
However, most of your reproduction will be in the form of witchcraft. Thirsty Roots, Smell of Fear, Unnatural Restoration and Carnivorous Canopy It produces a beneficial effect or a proliferative stimulus.
There is also Artifacts like Contagion clasp and Contagion Engine for the triggers of repeated replication, as well as Karen's trench for another source of repeated replication.
Ramps, card draws, and good green stuff
The main green card can complete this deck. Acid Slime provides both death and removal. Heroic Intervention and Overprotect provide combat tricks as well as protection for Fynn. Nature's Lore and Cultivate provide ramp, and Harmonize, Guardian Project, and Snake Umbra provide cards.
Green takes some Good removal spells with Beast Within, Infection Bite, and Kenrith's Transformationwhile Archdruid's Charm provides removal or ramp. And don't forget Triumph of the Hordes, Noxious Assault, or Planwide Celebration, each of which can be a killer card.
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Fynn, Fangbearer Commander Deck List
With all this in mind, Here is a suggested deck list For Fynn, Fangbearer.
Fynn, Fangbearer Commander Deck List |
||||
---|---|---|---|---|
commander (1) |
||||
Fynn, The Fang Bearer |
||||
Creatures (33) |
||||
Narnam is the perpetrator |
Gnarlwood Dryad |
Wasteland Viper |
Venerable Rotpriest |
A lurking viper |
Shankerbloom |
Deadly recluse |
Hermit ruins |
Arnold Archer |
Blight Mamba |
Poison dart frog |
Dryad night |
Kappa Tech-Wrecker |
evolution |
Ichorspit Basilisk |
Skullwinder |
Bloodroot Pharmacy |
Ockham's enemy |
Sarith, snake bite |
Beast Whisperer |
Searching beast |
Acid slime |
Bellowing Tanglewurm |
Ohran Frostfang |
Contaminant binder |
Queen Hornet |
Firixin rush |
Tyrannox rex |
||
Airplane marchers (1) |
||||
Vivian, the wild hero |
||||
Witchcraft (9) |
||||
Thirsty roots |
smell the fear |
Abnormal regeneration |
cultivate |
carnivore canopy |
coordinate |
The victory of the masses |
Harmful attack |
Natural science |
|
Annie (6) |
||||
Infectious bite |
cosmic hunger |
Heroic intervention |
Over protection |
the beast within |
Archdruid spell |
||||
Charms (6) |
||||
wild growth |
Guardian project |
Hunter talent |
The conversion of Kenrith |
Umbra snake |
asceticism |
||||
artifacts (9) |
||||
Sol ring |
Shining sphere |
Swiftfoot boots |
hunter's bow |
Contagion clamp |
Rona Monument |
Lifecrafter's Bestiary |
Whispering Cloak |
Spread engine |
|
Lands (35) |
||||
Rogue Passage |
Access tunnel |
escape tunnel |
Karen trench |
Oran-Reef, Westwood |
war room |
Garnbrig Castle |
Inkmoth Nexus |
Bossijo, who endures |
Niktos, shrine of Nyx |
forest (25) |
Budget replacement
The core of any Fynn, Fangbearer deck is relatively cheap from a monetary standpoint, but there are a few cards in the suggested decklist that might hit you with tag shock. Here are some cheaper alternatives.
Expensive card |
Budget replacement |
---|---|
Bloodroot Pharmacy |
Hornet's nest, oxbane frox, gore meat |
Tyrannox rex |
Eternal God Runas, Somerwald the Twenty-Master, Korra, the Boundless Sky |
The victory of the masses |
Shamanic revelation, nationwide celebration |
Heroic intervention |
Protection from Tamiyo, Veil of Snake Skin, Gift of Gaia, Terrible Power |
Archdruid spell |
Croissant Grape, back to nature |
Guardian project |
Tusky, the bearer of secrets |
asceticism |
A glorious sunrise |
Shining sphere |
Arcane Sign, Phyrexian Atlas, Heraldic Banner |
Bossijo, who endures |
Smooth thickness |
Niktos, the shrine of Nyx |
Countless scenery, burnt forests, temple of false god |
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Tips for playing Fynn, Fangbearer In Commander
- Try to sneak in some poison counters early in the game Before players can set up their defenses. A few poison counters can go a long way with multiplication or spells like Damage Attack.
- Don't be too aggressive. Deathtouch works better on defense and you can finally sneak out creatures with Whispersilk Cloak or Rogue's Passage.
- Save your multiplication spells for when you just need a few more poison counters to guarantee victory. As such, the only thing your opponents can do to save themselves is to cast a counterspell.
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