Key foods
- Funko Fusion received a major update patch with quality of life improvements, bug fixes, and easier character unlocks.
- Initial reactions to Funko Fusion have been mixed, with criticism of the combat and repetitive missions.
- The patch update addresses technical issues, rebalances levels, fixes bugs, and paves the way for future DLC additions.
Funko Fusion We've just received a massive update patch, one that adds quality of life improvements and bug fixes across the board. Funko recently partnered with 10:10 Games for an epic crossover game featuring their popular line of Funko Pop figures and franchises like back to the future, Five nights at Freddy'sand Team Castle 2 in Funko Fusionwhich was launched on September 13 on Windows and current generation consoles. A version for Nintendo Switch and PlayStation 4 is scheduled to be released on November 15.
So far the reactions to Funko Fusion It has been different and most of the criticism is towards its formulaic battles and repetitive missions. However, many see potential in it Funko FusionA mix of popular video game characters and Universal Pictures properties, especially if the developers decide to add DLC characters to fill the sizable holes in the game's already crowded roster. 10:10 Games can also solve some technical problems of players Funko Fusion In the form of update patches, and the developer is already off to a great start.
Not much later Funko Fusion The developers of the toy crossover title that launched late last week have released their first quality of life update, as announced in a message on Steam. According to the attached message, the developers took player feedback into account when choosing which issues to address in this initial patch, which will now make it much easier for fans to unlock their favorites. Funko Fusion Characters, use health recovery items or craft silver crowns. Additional save plugins have been added to prevent players from losing progress, and the UI of level screens has been adjusted to make IP Cameo easier to see.
The first Funko Fusion update fixes quality of life issues
There are also tons of bug fixes and gameplay tweaks in several cases Funko Fusion Worlds, including balanced levels and boss fights and fixing cases where players would get locked in a certain section or be unfairly overwhelmed by constantly spawning enemies. Other global issues fixed by this update include cutscenes being unskippable while replaying a level, preventing players from reaching 100% status, and resetting levels without first draining the player's life.
As mentioned earlier, Funko Fusion It's met with mixed reception, but there's still plenty of time to support the game with future update patches and DLC additions. This first major patch is off to a good start, bringing many expected tweaks and fixes to help players have a more enjoyable experience. Funko Fusionwhich will branch out to PlayStation 4 and Nintendo Switch in November.
Funko Fusion September 2024 Update Patch Notes
Game settings
global
- After completing the introductory tutorial level, players can now choose and play as any unlocked character in story mode using the Golden Pop! Character selection box in each level or through the Golden Pop! Crates in the hub after completing the first level. Inside each level, character melee pop! Box for cycling to pop gold! box and then select the character you want.
- Players can now unlock all four base characters of a world by completing the first level of that world.
- Players can now unlock the second world only for a golden crown earned by completing a level. The cost to unlock the second world has been reduced to two golden crowns, etc.
- The hub flow is set to direct new players to unlock the second world after completing the first level of the first world.
- Crown Buy Machines in levels now require less vinyl to produce silver crowns. Spend vinyl freely on golden items and chests, and experiment with random weapons and tool combinations!
- Players are no longer interrupted by being hit or shot while drinking soda.
- Speed up drinking a soda.
- Players are now invulnerable when using CCTV monitors.
- Players are now invulnerable when using mold machines.
- Increased player life from 3 to 5.
- Added data save redundancy to prevent loss of game save data.
- Adjusted text when a player has a ghost to better inform them to continue to pop! box
- Halved the stamina cost of sprinting, allowing players to sprint twice as much.
- Green crosses have been added to the heart pickup for better visual clarity.
- Adjusted the brightness of hologram locations for items the player must place to draw attention to them.
- Adjusted the UI for the level screens to make IP Cameo easier to see and help players see where Cameo levels are located in the game.
the worlds
Wonder factory
- Rebalanced the balance in the Zombie Foxxo boss fight.
lord of the universe
Level 1 – Tower of Power game
- Rebalanced the entire encounter.
Level 2 – Immortal with a portal
- Rebalanced the entire level.
Level 3 – Snake mountain tour
- The Mummy's Cameo level entry is set to force the use of a gas tank to prevent soft locking inside The Mummy's Cameo Level.
Level 5 – Scare the mare
- Rebalanced boss fights and shut down respawning enemies through portals.
jurassic world
Level 1 – Dilufo saw us
- Back to the Future The Cameo level door now requires a battery to open the door.
Level 2 – Raptor rescue
- Rebalanced part of the surface near the base of the ice.
Level 3 – GB
- Rebalanced Giga's fight.
Level 5 – Pyro Gyro
- Rebalanced boss fights.
Battlestar Galactica
Level 1 – Voice of the Cylons
- Rebalanced the shuttle lift sequence.
Level 2 – Frock! Attack!
- Rebalanced the defense section of the shuttle.
Level 5 – Bed room torment
- Rebalanced boss fights.
hot phase
Level 3 – Villagers
- The encounter with Reverend Shotter and Dr. Hatcher rebalanced.
Level 4 – Corridor of Four Rumbles
- Rebalanced the supermarket fight with Michael.
- Rebalanced the fight sequence outside the supermarket.
Level 5 – Model Citizens
- Rebalanced boss fights.
Umbrella Academy
Level 3 – Commission Mission
- Rebalanced the level and shut down Temps Commission goons refunds.
Scott Pilgrim vs. the World
Level 1 – Angry Pirates
- Rebalanced with changes to Fire Bulls and Demon Hipsters Chicks.
Level 2 – two problems
- Rebalanced different parts of the level.
Level 3 – Vegan and again
- Rebalanced Todd's and Roxy's boss fights.
thing
Level 1 – Husky Hostel
- Rebalance enemies that are out of base.
- Enemies that come in from helicopters are rebalanced.
Level 2 – Barking in the dark
- Reduced the number of enemies that spawn in phase 2 boss fights.
- Additional gas canisters are now available to burn the bass.
Level 3 – Blood Hounded
- Increase flame radius by 10% to keep you warm for a larger area.
- Addition of additional gas tanks at Thule Station to eliminate the need for retreat.
Level 5 – Fear of Blair
- Rebalanced the Boss to ensure the dog's shrapnel sticks out longer and spawns more.
The final boss
- Limits the number of available enemies and disables the permanent respawning of enemies.
- Re-health to improve boss encounter flow.
- Changed the number of golden crowns required to access the final boss fight from 45 to 35.
CAMEO LEVELS & CAMEO QUESTS
Shaun Of The Dead
- Encountering zombies again outside the Winchester Tavern.
- Clash of zombies outside Foree Electric rebalances when alarms go off.
M3GAN
- Reduced M3GAN's downtime to allow combat to proceed more quickly. This is the part where you run.
Voltron: Legendary Defender
- Reduced the number of enemies that attack the player while finding the Trans-Reality Comet.
- Enemies now attack less.
mummy
- Rebalanced the entire Cameo level.
bug fix
global
- Fixed an issue where cutscenes were unskippable when replaying a level.
- Fixed a rare issue preventing 100% completion.
- Fixed an issue where the level could reset without a Game Over display if the player died 3 times regardless of the total number of lives remaining.
- Fixed an issue where certain DLC characters were available in the hub, but not in the same level.
- Fixed an issue where the “Initializing Systems” page was not behaving like an initializing system.
- Fixed a minor VFX issue when removing Hearts.
- Fixed the problem of surface terminals in the hub.
- Fixed an issue that caused the player's vinyl level counter and total number of vinyls to be incorrect.
- Fixed an issue with unwanted removal of background music.[*[FixedanissuewithEd'soutfitscausing'ChromeRed'and'Black&White'tobethesame[*[مشکلیدرلباسهایادبرطرفشدکهباعثشد«کرومقرمز»و«سیاهوسفید»یکسانباشند[*[FixedanissuewithEd’soutfitscausing’ChromeRed’and’Black&White’tobethesame
- Fixed a rare issue where gameplay audio would stop after a long play.
- Fixed an issue where players could not break gold objects after they were disconnected.
- Fixed Zombie and Thing characters not unlocking correctly.
WORLDS Masters Of The Universe
Level 2 – Immortal with a portal
- Fixed an issue where a proto part would not count towards the total proto part count for mold machines.
- Fixed an issue where portals were not working properly.
Level 3 – Snake mountain tour
- Fixed an issue where Trapjaw would sometimes misbehave and block player progress. Trapjaw has learned to behave.
- Fixed an issue where selecting “Continue Story” from level 2 would limit the number of portals the player could create at level 3.
Level 5 – Scare the mare
- Fixed a rare issue where the glowing red enemy that drops the Red Proto part would not spawn.
jurassic world
Level 1 – Dilufo saw us
- Fixed an issue with some terrains that could get players stuck.
Umbrella Academy
Level 1 – House Hunters
- Fixed an issue where Hazel's animations would play incorrectly during her fight in the Great Hall.
- Fixed an issue where Cha-Cha grenades could drop from the corridor floor. Look no further!
Level 3 – Commission Mission
- Fixed an issue with collecting clues that sometimes caused an error.
hot phase
Level 2 – Rumble in the Ruin
- Fixed the problem of creating pop! A box that does not allow the player to revive.
Level 3 – Villagers
- Fixed an issue where enemies that spawned with Treacher would rarely be present and become invincible.
Level 4 – Corridor of Four Rumbles
- Fixed an issue where Michael would sometimes get stuck in the supermarket.
Scott Pilgrim vs. the World
Level 3 – Vegan and again
- Fixed vegan police and coin spawning issue.
Level 5 – Chaos in Chaos
- Fixed an issue where two variants of each of Scott Pilgrim's characters could exist in the character selection menu.
- Fixed a visual issue with Gideon's slam attack.
thing
Level 4 – Bounty Hunt
- Fixed an issue that caused sound loss in cutscenes.
- Fixed a rare issue where the Funkey would not be generated.
Battlestar Galactica
Level 3 – Maffit suitable rough
- Fixed turret placement issue.
Level 4 – Ovian and Out
- Fixed problem with Ovian Queen section.
CAMEO Levels & Quests The Mummy
- Fixed player death and level restart issue.
M3GAN
- Fixed an issue where the M3GAN quest would not fail if leaving the region. He wanted us to be friends until the end.
Shaun Of The Dead
- Fixed an issue where the Mega Man escort quest interfered with the Shaun of the Dead escort, causing both quests to fail to progress.
Characters
- Fixed an issue where the franchise name would not display correctly next to the characters in that universe.
- Fixed the problem of characters not being displayed correctly on the character selection screen.