summary
- Final Fantasy bosses require unique strategies and preparation for players to succeed in battles.
- Top bosses like Spectral Keeper, Ozma, and Emerald Weapon challenge players with special mechanics.
- Implementing pre-battle strategies and adapting gameplay can help players conquer tough bosses like Asura and Magic Master.
Final Fantasy It is one of the most popular video game franchises that players can't get enough of. The franchise may be facing an identity crisis these days, but that doesn't stop fans from immersing themselves in some of the best JRPGs they can get their hands on.

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As expected, a giant JRPG-like Final Fantasy It is full of creative bosses that force players to use unique strategies. At times, the sheer number of items to keep track of is overwhelming, but players who have been diligent in leveling up and equipping their party will be pleasantly surprised by some of the encounters.
8 Hafez spectrum
Players can move on floating platforms to tactically protect party members

- was published
- December 17, 2001
- OpenCritic rating
- strong
Final Fantasy 10 One of the best games in the series, the turn-based battle system gives players a clear idea of turn order to help them strategize or manipulate a sequence of events in battle. Nowhere is this more important than in the fight against Hafiz Sefi after completing Cloister of Trials in Zanarkand.
This unique boss encounter places party members on one of six platforms that float in front of or around the Spectral Keeper. Not only does he attack anyone in front of him whenever he's attacked, but he also drives party members crazy to make the most of this counter. In addition, the Spectral Keeper can also place mines that explode on certain platforms after a few turns, causing instant death, forcing players to constantly move around to avoid this devastating attack.
7 Ozma
Some actions must be taken in advance to make the battle easier
- was published
- July 7, 2000
- OpenCritic rating
- strong
Ozma is one of the few bosses in the series that players can prepare in advance to make the encounter weaker. In this instance, one must complete monster friendly to ensure that Ozma is not out of reach and invulnerable to Shadow attacks.
This is a must because Ozma is such a powerful super boss that players should take advantage of every advantage they can get. His ATB bar fills up whenever he's idle and can overwrite other player actions, which is why the party should wait until he queues up as many moves as possible to get through the windows. Make the most of your attack.
6 Emerald weapon
Players must manage their material load to deal with this Superboss
- was published
- January 31, 1997
- OpenCritic rating
- strong
The hardest super boss in Final Fantasy 7 Impossible to beat unless players switch party members before loading. Emerald Weapon has an attack that deals 1111 damage per piece of material equipped to a party member.

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This means players need to equip eight or less items on each character to make this battle manageable, assuming all characters have 9999 HP. When players realize that there is a timer on the Emerald Weapon encounter that only works with underwater materials that have no other use in combat, it becomes more difficult to decide which materials to bring into battle.
5 Atmos
The comet boss spams party members and allows for a unique strategy.
- was published
- December 6, 1992
- OpenCritic rating
- able
Atomos is one of the most iconic repeating bosses in the series, with Final Fantasy 5 Has a deadly version of this boss. It bombards the party with a comet that destroys one or two party members in combat. When the boss starts sucking a KO'd member into its maw, players will likely panic and revive their fallen comrade.
This is a huge mistake as Atomos starts spamming Comet again. Instead, it's best to wail on Atomos as much as possible while he's sucking a party member, or quickly revive the target ally and drop another party member away from Atomos to Give the players more breathing room.
4 asura
Several strategies can be used to make this battle easier
- was published
- July 19, 1991
- Developers
- square
- OpenCritic rating
- able
It's easy to take on Asura in battle just because you feel like this boss is invincible. Along with hard physical counters, he also heals himself with high-level spells to heal almost all damage players deal him.
While players can outrun his recovery, the battle is prolonged as a result. Instead, what players can do is cast Reflect on Asura to drain his healing spells and heal the party instead. It's a clever way to encourage support spells and adds a tantalizing layer of strategy to a boss that turns from a nearly impossible encounter into a manageable one.
3 magic master
The battle at the top of the Tower of Cults is a challenging battle
- was published
- October 11, 1994
- Developers
- Square Enix, Square
- OpenCritic rating
- able
The Cultists' Tower tests the structure a player has slowly cultivated throughout the game, and their regular attack commands are only blocked in favor of magical skills. Recovering MP and cautiously climbing the tower is a must for players who don't want to give up on this gauntlet.

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However, a tough final showdown awaits the players who make it to the top. After acquiring Thamasa's powerful soul, players are ambushed by the Magic Master, who is extremely powerful and forces players to guess his main weakness whenever he uses Barrier Change. Even after the players think he's defeated, the Magic Master always casts Ultima before his defeat to destroy all but the strongest party members. To avoid this deadly blow, players must either rely on Reraise, exploit the enemy's vulnerability to Berserk, or summon Quetzalli at the right time to get out of range.
2 Jumbo cockatiel
A funky boss who hits for a ton of damage and can run away from battle
- was published
- February 11, 1999
- OpenCritic rating
- strong
Cockatire is one of the funniest enemies Final Fantasybut players will curse the gigantic form of this enemy when they encounter it at the eighth entrance of the main lane. The Jumbo Cocktail counters each attack with 10,000 needles, guaranteeing the death of a party member, forcing players to revive their comrades at regular intervals.
When Jumbo Cockatoo is on the verge of defeat, this becomes more complicated as he begins to plan his escape. If the players are not fast enough to defeat this enemy for good, the guardian force will disappear and they will have to be fought once more.
1 Devil's Wall
Certainly, the most difficult version of this boss fight is repetitive
- was published
- October 31, 2006
The Demon Wall is one of the best repetitive boss fights Final Fantasywith its repetition in the twelfth entry of the main line is particularly poignant. Not only is this boss a pain, but players won't even know they're supposed to escape the first encounter and instead focus on the rest of the dungeon because this evil wall is ridiculously strong.
For a forced encounter with the weaker second wall of evil, players must recover allies whenever they cross dimensions, protect themselves from status ailments, and use statues around the battlefield to speed up the battle. Go lower while moving. Crush the Party This is a tough encounter that requires a combination of several strategies for players to achieve victory.

Final Fantasy
- year of creation
- 1987
- Developers
- Square Enix
- publisher(s)
- Square Enix