Final Fantasy 14 patch 7.1 job changes revealed

Key foods

  • Job adjustments in Final Fantasy 14 Patch 7.1 aim to reduce the gap in roles for PVE and PVP content.
  • Significant changes were made to jobs such as Dark Knight, Gunbreaker, Ninja, White Mage, and Black Mage to increase their abilities.
  • Overall, Crossroads' diverse content update introduces quality-of-life changes and opportunities for players to explore different jobs.



as Final Fantasy 14 Under server maintenance, Square Enix released the full patch notes for its 7.1 content update and confirmed that several Jobs have been set up to fill gaps in their respective roles. Pervasive work changes Final Fantasy 14 It wasn't exclusive to PVE content, as several PVP adjustments were also made in Patch 7.1.

A few days before the release of the Crossroads update, Final Fantasy 14 It gave players an early look at what to expect when the servers go back online on November 12th. Alongside the main story quests, patch 7.1 saw several quality of life changes. Between adding two color channels for older glitters like EndowkerManderville Relic Weapons and changes to the Group Pose feature to make it easier for players to take vertical shots, the Crossroads content update is shaping up to be a diverse patch for players. Final Fantasy 14 In general


related

Final Fantasy 14 players are not happy about Patch 7.1

Final Fantasy 14 players are voicing their complaints about an aspect of the 7.1 Crossroads update, prompting Square Enix to respond.

once Final Fantasy 14 As players begin Patch 7.1 on November 12th, some may notice that other jobs feel a bit more powerful than before. According to the full patch notes posted by Square Enix, Final Fantasy 14 The jobs that saw the most changes were Dark Knight, Gunbreaker, Ninja, White Mage, and Black Mage. The Dark Knight's self-standing issues have been fixed, as Carve and Spit and Abyssal Drain's abilities have been changed to heal more. Instead of reducing its health to one point, the Superbolide Gunbreaker ability now reduces its health to 50% while still granting invulnerability for 10 seconds. Ninja Dokumori has been given area of ​​effect damage and its Ten Chi Jin ability can now be used while moving, as it previously required standing to use it. The White Mage's Holy spell cast time was reduced by one second, and the Black Mage both received Ley Lines a second time and changed his Despair spell to cast it while under Astral Fire.


Other jobs, including Machinist, Summoner, and Red Mage, saw their overall damage as a way to bridge the gap with other DPS jobs like Pictomancer. Along with PVE Job updates, Final Fantasy 14PVP modes saw significant changes across the board. All jobs have increased health in PVP, while Dragoon and Dark Knight have been nerfed in Frontline mode. Gunbreaker, Summoner, and Black Mage received revised PVP actions, and the Rival Wings mechanics got their own health pools.

Between inventory changes and other additions in patch 7.1, Final Fantasy 14 Players looking to try a different career will have an ideal opportunity. Only time will tell how players will react to the changes.



Final Fantasy 14 Patch 7.1 Job Changes (November 12, 2024)

PVE job settings

  • In patch 7.1, we've made several adjustments to the ability of actions to address issues with the overall balance of DPS per role.
  • To further improve the ease of gameplay, we have also made more detailed adjustments, such as changing the required level of some actions, increasing their area of ​​effect, and fine-tuning their hit detection.

tank

  • Abilities that prevent incapacitation, such as Hallowed Ground and Living Dead, have been adjusted to all tank jobs, allowing their status effects to apply more quickly.
  • We believe this ensures that players can more easily use these abilities when taking heavy damage from enemies.

paladin

  • The level required to learn Intervene has been lowered to better align it with the movement abilities of other tank jobs.
  • We've also increased the effective range of Cover to improve ease of use.


the dark knight

  • Dark Missionary's learning level has been lowered to better align with the party defense abilities of other tank jobs.
  • Abyssal Drain healing power has been increased to improve survivability when taking damage from large groups of enemies.
  • In addition, the additional effect of “recover your HP” has been added to its single-target counterpart, Carve and Spit.
  • Finally, to address disparities in physical defense among tank jobs, the Dark Mind and Dark Missionary abilities now also reduce physical damage dealt.

gun breaker

  • The cost of the Double Down cartridge has been reduced to improve ease of use.
  • Since this cost reduction allows for more use of Burst Strike and Hypervelocity, we have decided to reduce the power of the latter.
  • That said, gunbreaker will still see his overall DPS increase.
  • To improve gunbreaker survivability, we've increased the healing power of Aurora.
  • Additionally, to address the disparity in physical defense among tank jobs, Heart of Light will now also reduce physical damage dealt.


the dragon

  • To help avoid losing DPS when you need to distance yourself from the enemy, we've increased the power of Piercing Talon.
  • An additional effect that further increases its power has also been added to Elusive Jump.
  • To reduce the number of actions taken during damage burst phases, players no longer gain multiple stacks of Nastrond Ready.
  • Since this change greatly affects dragon DPS, we've made additional adjustments to other actions to balance melee DPS jobs.

ninja

  • Ten Chi Jin's effect no longer wears off when moved, which we believe improves ease of use.
  • Similarly, Dokumori has changed to an area of ​​attack.
  • To help avoid losing DPS when distance is necessary, we've increased the power of Throwing Dagger.
  • However, please note that this change is only to complement the use of ninjutsu, which allows ninjas to deal a lot of damage in their range.


black magic

  • We've reduced the cast times of Flare and Despair to help improve Black Mage's mobility in battle.
  • We've also made Ley Lines a charge action, making it easier to use outside of burst damage phases.
  • While the power of Enochian's effect has been slightly reduced, the above changes should result in an overall increase in Black Mage's DPS.

the summoner

  • The combo requirement for Crimson Strike has been removed, and now requires the “Crimson Strike Ready” status effect to run.
  • Previously, the Inferno, Earthen Fury, and Aerial Blast actions were incorrectly set to 750 potency, despite their descriptions stating 800 potency.
  • This issue has been resolved and their values ​​now match their descriptions.

the healer

  • To help improve ease of use, Esuna's cast time has been made instant.

White module

  • Holy and Holy III cast times have been reduced to allow players to use abilities between spells.


Researcher

  • The MP cost of area-of-effect healing actions has been reduced to help improve MP management.
  • Previously, the Embrace and Seraphic Veil actions were incorrectly set to 150 healing power, despite their descriptions saying 180 power.
  • After careful consideration, we've determined that 180 power doesn't disrupt the game's balance, and so we've increased their healing power to match their description.

Astronomer

  • The area of ​​effect of Gravity and Gravity II has been increased to ensure that all objectives are achieved when fighting enemy groups.
  • This is especially useful when larger enemies are among the targets.


PVP career settings

  • Very similar to PVE actions at release DowntrillWe've introduced several new PvP actions and tweaked previous settings to better highlight the unique aspects of each action.
  • We have also made changes to the mechanics of Jobs to provide players with a more enjoyable gaming experience.
  • Since the additions and adjustments made in this patch were so extensive, we decided to skip the overview of individual jobs.
  • To help players better deal with enemy burst damage, all jobs are increased to their maximum HP and Purify's cooldown has been reduced.
  • Additionally, we've increased the power of basic weapons and spells, which are less effective than most, to help put more emphasis on sustained damage.
  • Patch 7.1 also makes improvements to hit detection, which we believe will significantly affect job balance.
  • We'll continue to monitor the situation and consider further adjustments if necessary, so we encourage you all to join the fight and give us your feedback.

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