Spiders get a bad rap not only in real life, but in video games as well. Every cave or dungeon you explore is bound to have spider minions and a giant spider boss at the end. People are so blown away by them that the phobia filter is now a common thing in many new games, turning octopuses into silly little bubbles.
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However, not everyone hates spiders. Believe it or not, there are people who love spiders and even keep them as pets. So, these spider lovers were overjoyed to find out that you don't have To kill spiders in Baldur's Gate 3 as in almost every other video game that features them.
Octopus hug
As pointed out by Soggyglump on the Baldur's Gate 3 subreddit, the fact that you can actually reason with the spiders, and even convince them to surrender to their tyrannical master, is a cause for celebration for spider fans. “I love spiders and own spiders. I love that you are allowed to interact positively with some great spider friends. Many games make you kill spiders.”
Other arachnid friends followed suit to not only appreciate this fact, but also share their experiences of encountering giant spiders in Baldur's Gate 3. One comment asked “One of my favorite things is being able to convince the bad guy spiders to quit their jobs and go home.” Obviously, you can literally convince them to go back to where they came from and in turn wipe a bunch of enemies off the board without a fight.
“Yeah, my favorite thing is clearing out the goblin camp and then freeing the spiders. I love the idea of those guys having the whole place to themselves,” said another. Not only did they rescue them, they gave them a new home after the camp was cleared.
I admit, I didn't know talking to them was even an option. I just went for the fireball when their health bars appeared. However, I will definitely talk to them in my next game.
Baldur's Gate 3 is the highly anticipated next chapter in the Dungeons & Dragons RPG series. Developed by Larian Studios, creator of Divinity, this game puts you in the middle of a mental invasion of Faerûn, more than a century after the events of its predecessor.