this The Legend of Zelda The franchise has taken many forms over the years, with e.g Zelda: The Wind Waker and Zelda: Breath of the Wild It seems like two completely different franchises. During the Wii era, the series ditched its more cartoony side for something more realistic Zelda: The Twilight Princess. Often regarded as one of the best the franchise has to offer, Nintendo hasn't really gone back to its unique style since. but Zelda: Echoes of Wisdom It might actually fill that void, in a way.
While Zelda: Echoes of Wisdom It looks and plays nothing like it Twilight Princessshares more similarities than players think. In particular, much of the game's structure feels like it was ripped straight from Link's grittier story. And although these comparisons may not be a huge comeback Twilight Princess Some have been looking for it, it's still nice to see that it seems to have had an impact on all these later console generations.
Twilight Princess and Echoes of Wisdom are very similar
Twilight Princess and Echoes of Wisdom share similar plot structures
One of the biggest similarities between Zelda: Echoes of Wisdom and Twilight Princess It is the main story that is told here. in Zelda: Echoes of Wisdomthe kingdom of Hyrule is slowly sinking into the great rifts that lead to the living world, and it's up to Princess Zelda to stop them. in Zelda: The Twilight PrincessHyrule is also slowly sinking into another world, but this time in the form of the Twilight Realm. Although the realms that comprise the kingdom are different, the basic premise seems pretty much the same, with one of the few major differences being the hero who has to fix it.
The plot similarities don't stop there, as there's also an entire sequence that feels like it was copied and pasted. in Zelda: The Twilight PrincessAfter being transformed into a wolf, Link is captured and thrown into a dank prison cell. It is there that he meets the mysterious Maiden, who eventually helps him escape. A very similar thing happened in Zelda: Echoes of Wisdomwhere Zelda is captured after returning to Hyrule, only for Perry to arrive and help her escape. Both are captured, both have allies, and both must save the kingdom from plunging into the unknown.
Both games also seem to share similar mechanics
In addition to their maps, these two games have a similar mechanism in interacting with different objects. When leaving the prison in Zelda: Echoes of WisdomZelda is given a powerful Tri Rod that can create echoes and connect to objects. As players progress Twilight PrincessTemple of Time, they can get their hands on the Dominion Rod which allows them to bring statues to life.
These statues eventually mimic Link's movements and can be used to attack enemies or perform various special abilities. Although the Tri Rod can do much more, it can make objects, statues, or enemies follow the player with its link ability. Of course, it probably drew more inspiration from it Zelda: Breath of the Wild's Sheikah Slate, but this feature had to start somewhere, and maybe Twilight Princess He blazed the trail
Additionally, there are a few other similarities that some fans may notice during their Hyrule adventures, including the fact that Terry's friends feel very similar to Light Spirits. Of course, since this is all part of the same franchise, these similarities happen as the ideas grow and evolve. That being said, it would be nice to see all these concepts again decades later, and it would be interesting to see if Zelda: Echoes of Wisdom It has an equally lasting effect Twilight Princess It seems