Heading into what may be the last year of the Nintendo Switch, The Legend of Zelda: Echoes of Wisdom It manages to feel like another main title while feeling like a spin-off. Presented in the same chibi art style Link awakening renovation, Echoes of wisdom It has so far sold over 2.58 million copies in just its launch week, largely due to the innovative work it does for the traditional. The Legend of Zelda The game's format implements open world mechanics and design that feel right at home wild breath or tears of the kingdomand this is just the beginning.
Not only does it Echoes of wisdom It matches the ambition and genius of a major The Legend of Zelda The title also goes where even they have yet to tread. For the first time since the infamous CD-i Zelda In the titles, Princess Zelda is the only protagonist, while the usual protagonist, Link, is impossible. This has been the request of the fans before wild breath It was released so close to the Switch's launch, so it was vital for Nintendo to do it justice. It did a great job with the free eco system encouraging the bearer of the Triforce of Wisdom to use his virtue, but Echoes of wisdom I almost got sidetracked with another series first.
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Zelda: Echoes of Wisdom is Zelda's journey but still the story of Link
Zelda: Echoes of Wisdom may feature the heroic princess as its protagonist, but her journey still largely revolves around Link's story.
Reflection of wisdom cannot make a big change from the norm
Since the original Famicom The Legend of Zelda Title In 1986, no dialog box is assigned to the link. In order to allow players to fully immerse themselves as the savior of Hyrule, it became a tradition for Link to be a silent blank slate upon which players could fully express themselves. Link could still communicate with other characters through gestures and voice grunts and adaptations like the old one. The Legend of Zelda The cartoon or various iterations of the manga saw Link speak, but players of the game never heard more than the concept of speech.
At times, echoes of wisdom allow Link to speak
Now that Princess Zelda is in the driver's seat, the tradition has been carried over to her, but it turns out that early on it was almost a complete role reversal. Echoes of wisdomIt is development. In a recent interview with Famitsu, director Satoshi Terada and producer Eiji Aonuma revealed that there were initial considerations for giving Link the voice and even the lines written for Link. This unheard dialogue may go down as some of the wildest cut content The Legend of ZeldaHistory, and the push back was ultimately for it Echoes of wisdomIt is a benefit.
Reflecting the wisdom of keeping the bond quiet is a good thing
If you imagine that Link is talking in a Zelda The game looks tough, one can be sure that the developers felt the same way when they looked at him. Aonoma and Terada both noted that Link's words were unacceptable regardless of what he said, and Aonoma emphasized that Link's silence was a constant part of ZeldaHistory Echoes of wisdom Instead, it justified Link's dumbness by incorporating it into the non-traditional story elements of its perfect world, dodging a bullet in the process. If The Legend of ZeldaThe developers thought it was weird to talk to Link, the fan reception was even worse – and it launched at the worst possible time.
A talkative link can undermine the status of the hero of a Zelda novel
Princess Zelda became the star of a company developed by Nintendo The Legend of Zelda The game was scheduled Echoes of wisdomIt was the main hook, and if Link's voice became a talking point, it would crash at the finish line. Even when you are about to break The Legend of Zelda Traditions like BotW and TotK did Echoes of wisdom It must be ensured that players are not distracted by new events completely unrelated to its main purpose. Echoes of wisdom It managed to give Princess Zelda the play it deserved, even if it meant relegating Link to the background in the process.