Each super rare warrior is ranked

Key foods

  • Gus provides healing and shields, but doesn't specialize in game modes.
  • Daryl is a top tank in the game with recent buffs and excels in multiple modes.
  • Tick ​​excels at area control with mines and head bursts, which is great for zoning.



With all these fights in the multiplayer mobile game Supercell, brawl starsit is difficult for players to know which brawlers are the best, especially in the early stages, where they have a lot of choices to unlock.

Therefore, this list will help make your decision easier by ranking the best Super Rare brawlers in the game. With 10 in total, Super Rare brawlers are among the first to open up to new players, making the decision to pick and upgrade them all the more important with the limited resources available to players. This list takes into account the strengths and weaknesses of each brawlers, plus what modes they are best in and how easy they are to use.


10 Karl

Versatile at range, but vulnerable up close


  • Class: Damage Dealer
  • Movement speed: Normal
  • Range: Long
  • Health: 8000
  • Damage per hit: 1,480

Carl throws his boomerang pickaxe that pierces through enemies and bounces back to him upon hitting a wall or reaching maximum range, damaging enemies on the way and back. Hitting an enemy twice does a lot of damage, but it's not easy to achieve and positioning is crucial. At long range, enemies will take two hits at the end of Carl's range, while up close, being close to a wall will increase damage output significantly by making the pickaxe return faster. However, in other situations, Carl will struggle when an enemy warrior approaches him.

For his super, he spins around, moves quickly, and deals damage to nearby opponents. Depending on the situation, it can be used to aggressively pursue an enemy or escape from one. In general, Carl has fair damage output and good portability, but he doesn't excel in any particular mode or map. Although he's decent, there are generally better brawlers who bid more than him.


9 penny

Good zone control, but situational

  • Class: Controller
  • Movement speed: Normal
  • Range: Long
  • Health: 6400
  • Damage per hit: 1960

Penny is great at controlling areas of the map with her attack and supera turret that fires cannonballs that leave an area of ​​fire on the ground after impact. After hitting a target, Penny's attack explodes into three separate blasts that shoot out in a cone, damaging any target behind the original. This allows him to deal significant damage to multiple brawlers if they are stacked together, forcing enemies to separate. Additionally, with the Heavy Coffers star power, his attacks split into five, dealing more damage in a wider area.


Despite her control abilities, Penny doesn't have the best damage output against single targets, and her turret can be easily dodged and destroyed depending on the map. This makes him situational and he is best used in Heist, Hot Zone and Gem Grab.

8 Jackie

Strong splash damage tank

  • Class: Tank
  • Movement speed: fast
  • Range: Short
  • Health: 10,000
  • Maximum damage per attack: 2480

Jackie's attacks go through walls and damage nearby enemies in a circular ring around her, dealing more damage the closer they are. This allows him to defeat groups of enemies and cover enemies. His super compliments him well by pulling enemies towards him for him and his team to destroy. This also makes him good in Brawl Ball and in certain maps where there is a lot of cover to damage him.


Both Jackie Star Powers are good and worth buying. Counter Crush converts 30% of any damage Jackie takes into her own attack, increasing her damage output significantly. Hardy Hard Hat reduces Jackie's damage by 20%, increases his survivability, and makes him harder to take down. In addition, his pneumatic boost tool increases his speed for a short period of time, allowing him to close the gap on fighters and take them out. In general, Jackie is a good option against some defensive brawlers, but not the best against other tanks, making him inconsistent.

7 Gus

Range support is limited

  • Class: Support
  • Movement speed: Normal
  • Range: Very long
  • Health: 6400
  • Damage: 2240


Gus is a ranged support fighter that deals good single target damage. After he fires four, a spirit will drop that heals friendlies or he can explode to damage enemies with his cookie popper. While his ghosts heal a good amount, they spawn wherever an enemy is hit, which is usually an area of ​​the map not occupied by Gus and his teammates, reducing their healing potential. It limits and makes his explosive tool more important.

For his super, Gus creates a shield around himself or a friendly warrior that gradually dissipates. This is great for increasing Gus' own survivability or helping out a teammate who is low on health. While Gus is a good all-around fighter, he doesn't specialize in any game mode, he's not as strong as other ranged fighters, and he's not as great at healing as other support fighters.


6 8 bit

Ranged, high damage, but slow

  • Class: Damage Dealer
  • Movement speed: very slow
  • Range: Very long
  • Health: 10,000
  • Damage per shot: 640

Despite its slow movement speed, the 8-bit has high health and is great at dealing a lot of damage at all ranges. He fires six shots per ammo, which deal a lot of damage if they all land. In addition, his Super is a turret that increases the damage output of all friendly fighters in its area of ​​effect by 35%. While its radius isn't huge, its increased damage is always useful. Players just need to be careful not to crowd too tightly around the turret and risk taking it out all at once.


His star power, Boosted Booster, mitigates this risk by increasing the turret's radius by 50% and increasing its damage by another 15%. While this is strong, his Plugged-In star power is usually better because it speeds up the 8-bit movement around the booster, which is his biggest weakness. In general, 8-Bit is a great damage dealer that is effective in supporting your team in control game modes like Hot Zone and Gem Grab.

5 Jesse

Makes a great turret

  • Class: Controller
  • Movement speed: Normal
  • Range: Long
  • Health: 6000
  • Damage per shot: 2120


Jessie fires energy balls that bounce between enemies up to three times after hitting a target. This allows him to punish opponents who gather together. Additionally, he creates a turret called Scrappy that fires at enemies and locks down an area of ​​the map until it is destroyed. Jessie's damage output may not be the highest, but Scrappy can deal a lot of damage while still taking out on her own. Plus, with his supercharge, his turret gets even bigger and deals more damage.

Jessie is strong in game modes like Gem Grab, Hot Zone, and Brawl Ball, but she's powerful in Heist, where her turret can do a lot of damage to the safe if it's not hit. In general, Jessie is a good all-around fighter who only gets stronger as her gadgets, star powers, and hypercharge are unlocked.

4 Daryl

Roll in, and roll out

  • Class: Tank
  • Movement speed: fast
  • Range: Normal
  • Health: 10600
  • Damage per explosion: 480


Before his recent interest in the game, Daryl was a weak fighter, but now he is one of the best tanks in the game. His regular attack fires a barrage of shotgun shells that do a lot of damage at close range. For his super, Daryl steps in and activates a 50% damage reduction shield, bouncing off walls and destroying enemies he hits. This is usually used to engage enemy fighters at close range, but can also be used to escape from a difficult situation. His buff increases the number of rolls he gets per super from one to two, allowing him to maneuver in and out of battles much more effectively.

Therefore, Daryl can now quickly close the gap on his opponent, take them down and escape to heal and get ammo. Plus, his super charges over time. In general, Daryl is an amazing melee fighter that excels in most modes and maps.


3 tick

Disturbing zone control

  • Class: Artillery
  • Movement speed: Normal
  • Range: Long
  • Health: 4400
  • Damage per mine: 1280

Tick ​​throws three mines that spread out in a triangle pattern when landing. These mines detonate after a few seconds or upon contact with a target and destroy him It's great at zoning map areas from behind the safety of a wall and at long range. Despite his low reload speed, Tik can consistently cover key areas with his mines, making him especially great in Hot Zone and Gem Grab. In addition, Super Tick throws his head, which charges at enemies and explodes on contact, dealing massive damage.


This is great for mitigating Tick's biggest weakness, close range engagements, where his small pool of health drains quickly. Placing his head on top of an enemy will not only deal massive damage, but also push them away and give Tick a chance to escape. In general, Tick ​​is exceptional at applying constant pressure on enemies and locking down areas of each map.

2 dynamics

High damage launcher

  • Class: Artillery
  • Movement speed: fast
  • Range: Long
  • Health: 5600
  • Damage per dynamite: 1600

Dynamike's regular attack throws two sticks of dynamite that explode on impact and inflict good damage when hit. His Super throws a large barrel of dynamite that deals a lot of damage if it hits an enemy. Additionally, he can deal this damage from behind the safety of walls. Just like the other throwers in the game, Dynamic's biggest weakness is in close range, and any fighter who can close the distance on him without getting knocked out will likely take him out.


Dynamike may not control the map as well as Tick, as his projectiles explode immediately upon landing, but he offers a much higher damage output that is only matched by his Super, Demolition, Hypercharge, Boomer, and Satchel Charge utility. Stuns enemies and gives Dynamike a free kill on them. In addition, He is a strong option in any game mode, especially on maps with a lot of coverage.

1 Rico

Fire spring bullets from destruction

  • Class: Damage Dealer
  • Movement speed: Normal
  • Range: Very long
  • Health: 5600
  • Damage per bullet: 640


Rico fires five long-range bullets per attack. Each deals decent damage and can bounce off walls they hit, allowing Rico to deal damage to enemies behind cover and around corners. This makes Rico strong in a wide range of modes and mapswhether there are many covers or not. If there are a lot of walls, Rico has more options to land his shots, and if there's little cover, his range means he can hold his own against most other fighters. Although his low health makes him susceptible to shots like Piper and Bey.

Super Rico fires twelve spring-loaded bullets that penetrate enemies and gain more range the more they jump. This makes him great at dealing massive burst damage and taking out groups of enemies quickly. In general, Rico is an amazing fighter whose attacks are excellent at any range and his projectiles become more powerful the more players use him.

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