Video games rarely come out the other side of development unscathed, as ideas that initially seemed plausible, doable, and interesting end up being cut from the final version of the game. The Legend of Zelda: Tears of the Kingdom It's a game that couldn't avoid editing scissors, just like any other game. Fortunately, Zelda: Tears of the Kingdom Regardless, it turned out to be a huge success, which speaks volumes for Nintendo's decisions in the end.
Although it may be surprising, Zelda: Tears of the Kingdom Before all was said and done, a few pieces of cut content ended up. Some of this content is pretty minor considering everything that made it into the final game, but there are probably a few cutscenes that players might want to survive the cutting room floor. In cut content for tears of the kingdom Additional cooking and armor effects, additional rideable horses that can be registered in the stable, unused items represented by lost names and current icons, and unused rooms in tears of the kingdomHyrule.
Several Zelda: Tears of the Kingdom features ended up on the cutting room floor
Zelda: Tears of the Kingdom originally had more cooking and armor effects
One of the less notable parts of the content cut for Zelda: Tears of the Kingdom Includes some cooking effects and additional armor that never made it into the final game. Two unused cooking effects, TwiceJump and EmergencyAvoid, currently exist in name only, with no indication of their effects. However, it can be assumed that TwiceJump allows Link to double jump for a short period of time, and perhaps EmergencyAvoid originally allowed Link to automatically avoid a fatal blow while the effect was active.
An additional armor effect for tears of the kingdom It also never made it into the final game, although it did wild breath. The AncientResistance effect was applied to it wild breathAn ancient armor set that gave Link significant damage resistance against ancient weapons. as wild breathA copy of the ancient armor set is not available tears of the kingdomthere is no reason to run the effect.
However, players must find and complete all 152 shrines in it
tears of the kingdom
they will receive the Ancient Hero aspect for their efforts, a piece of armor very similar to the Ancient Armor set.
wild breath
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Players were initially allowed to ride and register additional horses in Zelda: Tears of the Kingdom.
Perhaps the most important part is the content that never made the final cut Zelda: Tears of the Kingdom This is where players were originally allowed to ride and register additional horses in the game. First, in the current format, players can ride a Stalhorse tears of the kingdom But they are not able to record it in a stable. This is unfortunate, considering that Stalhorses allow players to ride the Gloom without taking damage, but it can also make the deep path a bit easier.
Besides, Lord of the Mountain was originally a mountain that could be recorded in a stable before the whole idea hit the cutting room floor. It was possible for players to ride the Lord of the Mountain in it wild breathAlthough they could not register it. in tears of the kingdomHowever, players can only summon the Mountain Lord by offering fruit to one of the Satori trees scattered throughout Hyrule. Then it appears in the cutscene but cannot be installed.
Unused icons and names suggest things that never made it into Zelda: Tears of the Kingdom.
Another portion of the cut content is simply in the form of unused symbols and names, indicating that some items never made it. Zelda: Tears of the KingdomFinal Build First, there's an unused Zonai device dispenser for it tears of the kingdom which had a 20% chance to drop a beam, a 20% chance to drop a sled, a 30% chance to drop a mirror, a 15% chance to drop a fan, and a 15% chance to drop a small wheel. Second, a missing item called “Energy_Material_02” indicates that there was originally a medium crystallized charge that created a charge between normal and large crystallized charges.
… Lord of the Mountain was originally a mountain that could be recorded in a stable before the whole idea hit the cutting room floor.
There is no item called “Item_Ore_K”. tears of the kingdombut it is not clear what it might have been. There is also an unused icon for Item_Ore_N that shows a pack of green and gold ingots that resemble Zonai technology. In addition, considering the ones that are not on the list, there are at least five of them tears of the kingdomThe paraglider cloths never made it into the final game, but it's hard to tell what they were.
Several rooms were not used in the final cut of Zelda: Tears of the Kingdom
There are several unused rooms that Zelda: Tears of the Kingdom Bugs and mods have allowed players to access it. At the top of Hyrule Castle's main tower, players can go through a locked door and find an unused room. There is also an unused room behind the Fashion Passion store in Gerudo Town tears of the kingdom. Even though both of these rooms are not used in it tears of the kingdomHowever, both were present wild breath And they have kept their original models.
There is also an unused cave in it tears of the kingdom that existed and could be used wild breath. Players can find the cave near Samasa Plains, out of bounds behind a rock wall. The cave was fully accessible wild breathalthough there was nothing in it. These unused areas in The ears of the kingdom There is clear evidence that Nintendo used wild breathHyrule model and simply changed it to fit tears of the kingdomnarration