Crusader Kings 3 Roads of Power: Administrative type of government, explained

The historical and successful strategic game of Paradox Development Studio, Crusader Kings 3has gotten better and better since its initial release, with subsequent updates and DLCs giving players more options and mechanics to carry out their medieval stories and ambitions. From focused new mechanics designed to bring life and flavor to certain areas of the game, to sweeping new systems that take gameplay to whole new levels, there's been a lot to improve. CK3 Since its launch Power roads The DLC is a massive expansion that adds a much-requested ruler type – the land adventurer – and a brand new government type.




The administrative form of government gives new life to empires such as the Byzantine Empire, which was famous for its aptly named “Byzantine” system of government. The Administrative Government variant, common to other empire-level titles that meet the requirements, has many interesting changes and additions to the gameplay that make playing it a very different experience than the traditional feudal government system. The Byzantine Empire especially benefits from this new type of government, as it is available from the very beginning of the game, giving many new options to both Byzantine emperors and their governor's vassals. Let's take a deeper look at the new Crusader Kings 3 Type of administrative government

Noble families in CK3 Roads to Power

Noble Families View the Admin tab


Although the game, in general, consists entirely of noble families, the noble family is a special thing in administrative states. These are the rulers and families of the highest administrative rank in the realm and have special access Noble properties which is located in a certain province of the territory and belongs to it independently of any administrative title. In the type of administrative rule, noble families are the main administrative ruler that the play can play. Noble families of an administrative empire can gain more status by becoming powerful or dominant families. Even the emperor is part of a noble family, and the noble family forms the backbone of the administrative government type as well as the game style.

Noble properties


Noble Estates is a special type of holding similar to a landless adventurer's camp. The Noble Estate consists of a villa building that represents the family's primary residence, and has points for six other buildings that offer gameplay rewards depending on what the player chooses to build. There is a good range of different buildings to choose from, and each building has upgrades to its levels along with internal improvements. Players can choose from buildings that increase influence or gold, or even barracks buildings that improve access to military units. A Noble Estate is visible on the map and can be entered by clicking on the icon located in its home province, which may be anywhere in the empire depending on the particular family, but a new icon has also been added next to Lifestyle. is Inventory buttons at the bottom left of the screen which also open the Estate.


Traits of an aristocratic family

Changing the family attribute from the Dynasty page

in roads of power, Administrative noble families have access to a special family trait that gives a small bonus to noble family members. The Noble Family Attribute can be changed from the Dynasty page, which is opened by clicking on the Dynasty shield either at the bottom left of the screen, or by opening the character view and clicking on the larger shield there. When in Dynasty view, there is a button that allows players to change the Family attribute.

The source of influence of the ways of power

influence


in roads of power, The administrative state type accesses and uses a new ruler resource type named influence. Influence can be spent on a variety of things, such as appointing and removing governorships, controlling imperial armies, and much more. Some new events will be a source of influence, while others will destroy it. This is a key type of resource for administrative rulers because it can directly affect their ability to retain titles – for example, the succession type of appointment involves the direct influence of appointing heirs. Influence can be gained by landing noble family members, through blueprints, from estate buildings, and through completing governor issues.

This is really useful because influence can also be spent on useful things, like favors from the emperor or getting governorships for family members.


Administrative territory sheet

A new tab has been added to the right menu Crusader Kings 3. This sheet shows the various noble families of the administrative empire as well as subjects/governorships within the empire. These two tabs can be switched between them by clicking on their titles. The noble families screen is especially useful because it shows which families are powerful or dominant. The Theme/Governorate page also shows which titles haven't been made yet, so it's a useful way to see what's available to bestow upon subjects or family members.

Crusader Kings 3 Roads to Power State religion

State religion


A brand new religion mechanic has been introduced Power roads For administrative governments, which can now adopt a state faith. The state faith of an administrative empire is the official faith of the empire. Although subjects could deviate from this religion, it was easier to convert them to the state religion, and conversely, it was much more difficult for rulers to turn provinces away from the state religion. Not only does this add flavor to administrative empires, but it also has a nice mechanical advantage as it makes it much harder for unwanted heresies to spread throughout the realm.

New succession types


The administrative form of government gives rise to two new types of powerful successors, appointed and commended successors.

  • Succession of appointment It allows emperors to use their influence to determine their preferred heirs to the titles
  • Succession of Tahsin It rewards the characters with the best influence and gives them new titles

New administrative decisions

Power roads A number of new decisions have been added to the Decisions tab specifically for Administrative Rulers. One, like Legitimizing the government The decision can increase the legitimacy of the rulers. Others allow the governor's vassals to plan for power in the realm, or even retire from governing altogether. These new decisions are good ways to build support and increase influence. Confirmation of Governorship replaces the tribute-paying interaction and allows governors to receive rewards from the Supreme Leader.


Power roads Political plans and new interactions

14 new designs have been added Power roads Specifically to support the new type of administrative government. These new schemes and interactions focus on political intrigue, such as reducing the influence of a rival or trying to oust a governor. These can be useful both as an emperor and as a vassal governor, as even emperors have to worry about influential governors. particle for direct object Plan the challenge situationFor example, it allows one character to steal influence from another character, while other interactions such as Forced to resign It can directly remove a governor from the political game. The new designs also use a completely new design system. These new add-ons are available from the right-click menu.


related

How does Crusader Kings 3: Schemes work?

The designs in Crusader Kings 3 have been completely revamped, adding more depth and giving players more options. So how do designs currently work in CK3?

Play as an administrative emperor

Byzantine Empire

The emperor of an administrative empire has unique options available to them that their feudal, tribal, or tribal counterparts would love to have. For example, it is much easier to revoke administrative titles, and it is also easier to prevent vassals from consolidating large numbers of titles through hereditary inheritance.

Types of new vassal obligations


There are six new wasb types to use that allow the emperor of an administrative realm to change how a vassal governor focuses. These offer different types of rewards, so it would be nice to be able to set them up separately for each subject/province.

  • empire
  • balanced
  • civilian
  • the border
  • Navy
  • military

Imperial armies

Create empire themed armies

Administrative rulers could create special men-at-arms regiments to be used as imperial (or subject/governor) armies. The senior viceroy of an administrative realm can take control of any of these armies at will, which can be a huge boost in the right situation. Theme armies can be created from the military menu using New Imperial armies The Imperial Army tab is available to create puppets, which saves the Emperor money. These armies can be very useful when conquering new lands or defending existing territory, especially since the emperor does not need permission to use them and can even take control of them when a vassal is at war.


Imperial bureaucracy

Empire management bureaucracy

Unlike other rulers in Crusader Kings 3, The type of administrative government determines the level of authority of the throne for the entire territory, which follows the emperor. This is incredibly useful because it means that the entire realm follows the same rules regarding authority, so there are no awkward situations where vassals are not allowed to do something they shouldn't because they have a different level of authority. They have the highest status.

Play as a vassal governor in Crusader Kings 3 Roads to Power

Noble Families View the Admin tab


On top of the new penetration system and Noble Estates added in Power roads DLC, the actual gameplay related to Administrative Government is very different than usual Crusader Kings 3 The gameplay of administrative empires isn't all that different, but life as a Dependent Governor can be quite different from your feudal, clan, or tribal counterparts in some very big and important ways.

This is because governors have to deal with a lack of internal inheritance for their titles and instead have to plan and spend to acquire and maintain their titles and power. Noble families often plot against each other, and there are special interactions such as the Raid Estate interaction that can be used to target other noble families without an open war. This is the key because Governors cannot declare war on each other.


War as an administrative vassal

It's a big change from other types of ruler, but it's at the core of the Governor's style of play. To gain titles from other assistants, governors must interact with the newly introduced systems Power roads They must plan and spend their influence to compete for the Emperor's favor and titles. Administrative minions can declare war against foreign rulers and obtain a special casus belli for this – Expansion of the duchy and Expansion of the city CBs.

Administrative vassals cannot declare war against each other.


Features of the governor

Features of the new governor

Administrative Governor rulers have a new special trait, the Governor Trait. This attribute and its level determine how effective a governor is at his job, which is reflected in the ability to raise taxes or the governor's ability to lead the empire's armies. This feature affects the promotion and selection of commanders and councils by the emperor. Governor levels can be increased by completing Governor issues.

Governor issues


Much like the new Landless Adventurer ruler type, the Ruler type can complete Governor issues. Governor Issues come in a wide variety and appear on the map like their Landless Adventurer counterparts. Problems are a really good way to build leverage and other resources depending on problem solving. These new numbers add a lot of flavor to Governor's gameplay and offer some nice rewards as well. They also increase the attribute level of the governor and make the character more effective as a governor – increasing tax receipts, increasing their ability to command the imperial armies, etc.

Leave a Comment