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How to unlock A Relic Reborn: The Chimera
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The march against Chimera Durme
A Relic Reborn: The Chimera is a level 50 trial Final Fantasy 14 which pits eight players against the Dhorme Chimera. This experiment is one of the first steps in building the Zodiac Weapon, which requires you to defeat the Chimera and obtain its Alumina Salts.
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The Dhorme Chimera is mechanically and visually very similar to the Chimera boss at the end of Cutter's Cry, so if you're comfortable with that fight, this one shouldn't be a problem. Below, we'll take a look at everything you need to know about Chimera Trial.
This is the fight Old content And so are many of the mechanics described below It may not appear during normal operation. If you just want to complete this trial for the Zodiac weapon, you can easily do so Not synced at level 70 or higher.
How to unlock A Relic Reborn: The Chimera
A Relic Reborn: The Chimera unlocks through the lock Zodiac weapon searchwhich starts with “Legendary Gunsmith”accessible after completing level 50 MSQ “The Last Weapon”. The “Legendary Weaponsmith” quest starts after talking to him Nedrick Ironheart in Western Thanalan (X:12.0, Y:14.3).
After “Legendary Weaponsmith”, you can do this quest “A Relic Reborn” for your zodiac weapon of choice by talking to Gerolt in North Shroud (X:30.2, Y:20.2). After you find the Timeworn weapon and crack it with the necessary ingredients, you'll unlock A Reborn: The Chimera Trial.
The march against Chimera Durme
The Dhorme Chimera fight is a level 50 challenge consisting of a full squad of two tanks, two healers and four DPS. Below are each of the attacks and mechanics you may see in this fight, as well as how to counter them.
Many of Dhorme Chimera's attacks cause some sort of status effect. Both healers should be ready to use Esuna To clear these statuses as they arise.
Name of the attack |
Type |
Details |
---|---|---|
scorpion sting |
Conal AoE |
Injuries telegraphed to behind the boss which imposes poison. |
lion's breath |
Conal AoE |
Injuries without telegraph to in front of the boss. The main tank should face the boss away from the rest of the party. |
dragon's breath |
Conal AoE |
Injuries telegraphed to Left in front of the boss which imposes paralyzed. |
ram's breath |
Conal AoE |
Injuries telegraphed to Right in front of the boss which imposes heavy. |
The voice of the dragon |
AoE ring |
Inflicts damage without telegraph in A Large AoE ring around the boss which imposes paralyzed. This attack can be It was cut off By staring the boss during his cast. When you see the boss casting The Dragon's Voice, approach it to avoid this attack. |
the sound of the ram |
Circle AoE |
Injuries without telegraph in The area around the boss which imposes Frostbite. This attack can be interrupted. When you see the Chimera playing The Ram's Voice, take a step away to avoid damage. |
cacophony |
AoE indicator |
Before sending A targets a player Slow moving ball lightning In relation to them, when it reaches the intended player, it stops and is repeatedly cast Point blank AoEs around him that imposes paralyzed. The player in question must Get away from the rest of the group Until the orb stops moving, then move back to the group to avoid point blank AoEs. |
Guardian ram |
Circle AoE/Puddle |
It causes telegraphic damage A circle with a player as the centerthen It leaves behind a pool of ice which imposes Frostbite. tank should Get the boss away from these ice pits To make it easier to maneuver around the boss. |
Ice charging |
owl |
Chimera will Neutralize its ice attacks – Ram's breath and ram's voice. This will make the buffalo The Ram's Breath An instant castand Ram's voice deals more damage and covers the entire arena. Chimera will gain Lighting Charge after casting The Ram's Voice. While Ice Charge is active, Stay to the left of the boss To prevent it from playing The Ram's Breath immediately. |
Lightning charging |
owl |
Chimera will Neutralize its lightning aspect attacks – Dragon breath and dragon voice. The Dragon's Breath will play immediatelywhile Dragon's voice deals more damage. Chimera will gain Ice Charge after acting in The Dragon's Voice. While Lightning Charge is active, Stay to the right of the boss To prevent The Dragon's Breath from playing immediately. |
For the most part, this fight is very similar to Cutter's Cry's Chimera, just with a few more status effects and the addition of Charge ice and lightning. Overall, even with a random team, you should have no problem learning and completing this fight.
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