Captain America The First Avenger Deck Guide – Best Cards, How To Play

Captain America, First Avenger is one of five unique legendary hero cards included Magic: The Gathering's Marvel x Secret Lair Superdrop. This secret lair features five different sets of five cards, each centered around a different champion, with four reprints featuring new art (and sometimes names) along with a unique mechanical legendary creature that could be the face of your next Commander deck. .

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Captain America, The First Avenger is a commander who is all about gear. This can turn equipment into burn damage to opponents and creatures, as well as cheat on equipment costs. All of this makes Captain America a great Voltron commander (one focused on loading it up with a ton of gear).

Decklist

MTG Shield of War and Peace card with background art.

Commander: Captain America, The First Avenger

Akiri, the intrepid traveler

Arden, the intrepid archaeologist

Square rice

Bronor Battle Hammer

office manager

Cloudsteel Kirin

Codsworth, The Helping Hand

Dalacus, maker of wonders

Halvar, God of Battle // Sword of Realms

Clan, bloodsuckers

Kumaino battle armor

Sash milk

Lizard blades

Nahiri, fake in anger

Pippin, keeper of the citadel

Puresteel Paladin

Hello, Senior Builder

Stoneforge Mystic

Stonewall Giant

Urza, the Almighty God created

Zirda, dawn

Offensive act

Chandra Spark

Gift of real estate

Open the armory

single fight

steel shipper gift

confusion

Dispatch

Flawless maneuver

A generous gift

Inventory management

Swords into ploughshares

Confidential signature

Armor Argentum

Basil collar

Batterskull

Bladehold War-Whip

Hammer of Colossus

commander's area

Excalibur, the sword of Eden

stone flower

Nice hammer

Hexplate Wallbreaker

Complete caldera

Thunder Graves

Loxodon warhammer

A masterpiece of genius

Nazgol Battle-Mace

Calm spike

Sol ring

Swiftfoot boots

The sword of feast and famine

Sword of the Animist

The sword of war and peace

spell of belief

The spell of creativity

River cut

blacksmith's talent

Fighter class

New forge

Forging the sword of Tyrith

Cigarda's help

Training grounds

Academy ruins

Adarkar waste

Ancient tooth

Innovation arch

Oxgard Armory

Battlefield Forge

Buried ruin

Bluff Falls

Clifftop Retreat

command tower

Deserted beach

Strange garden

Ice Castle

big oven

Island x3

Monumental Henge

x4 mountain

mystical gate

Plain x4

plain stream

Rogue Passage

rugged plain

Synod headquarters

Riff Shivan

stormy beach

Sulfur waterfall

Sunshine House, Legion Castle

Deck list including 21 creatures, six spells, six instants, 25 artifacts, six enchantments, and 35 land. Since the deck is heavily gear-focused, most creatures and artifacts are ways to support gear or are gear themselves.

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Key cards

Captain America, The First Avenger

MTG Captain America, the first Avenger card with background art.

deck commander, Captain America, The First Avenger Naturally, it is the most important card in it. Captain America can enter the battlefield very soon and Start equipping immediately Since the ability to grab it is activated at the start of battle.

For three mana you can Use your equipment as a way to deal damage after attacking while equipped. With equipment with higher mana values, this can turn into various forms of removal as it can target up to three creatures. Alternatively, if your opponent is low on life, it Can be used to close the game for them By reducing their life total to zero.

Excalibur, the sword of Eden

MTG card Excalibur, Sword of Eden with background art.

The best equipment you can give Captain America is this Excalibur, the sword of Eden. While the base casting cost is high, because you will They have many historical permanences, You will be able to cast it for low mana, sometimes even for free.

have a low cost to equip, And it gives Captain America ten superpowers. After it deals damage, you can Unequip it with Captain America's effect to deal 12 damage Go to any goal. It's great for getting a pesky player out of the game that can get in the way of your strategy, while it's super easy to re-equip after use.

Cloudsteel Kirin

MTG Cloudsteel Kirin card with background art.

Cloudsteel Kirin It is a creature that is nothing special as a creature, but Great when equipped to a creature. The cost of reconfiguration can be a little expensive, but luckily, Captain America can cheat on this because the Cloudsteel Kirin has the equipment type.

Permanents that allow you to equip equipment for free can be used by reconfiguring creatures. For example, Sigarda's Aid allows you to equip it immediately upon entering the battlefield, and Captain America can equip it with his …Catch ability.

While Equipped, you cannot lose the game and your opponents cannot winmaking it easier to gradually reduce your opponents life total or take them out of the game with command damage. As an added bonus, it flies to block Captain America for your opponents.

Chandra Spark

MTG Chandra ignition card with background art.

Chandra Spark going to Often act as a one-way board. You can target Captain America and give its power to all other creatures and opponents Captain America will often have high stats thanks to all the gear it hasespecially ones that increase a lot of stats.

Chandra's power of ignition originates from existence It can damage any opponent. Captain America's effect can cause a lot of burn damage after being attacked with large equipment and Chandra's spark can come in after a further burn Destroying everyone's lives is much faster than attacking.

River cut

MTG card The Reaver Cleaver with background art.

While increasing the statistics of River cut Nothing special, giving a trample is a solid effect, especially when combined with other stat-boosting gear. The Reaver Cleaver's power comes from its ability Create Treasure tokens equal to the combat damage dealt by the equipped creature.

Damage making Treasure tokens should be from it combat damagemeans dealing with damage The Captain America effect will not generate treasure.

Jeskai (red/white/blue) can Fight the ramp a lotSo Treasure generation is very useful for advancing mana. Without it, your only ramp source is mana stones, so you'll want to set up The Reaver Cleaver as soon as possible.

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How to play the deck

MTG Captain America help card with background art.

A deck of Captain America, The First Avenger Want to load up Captain America with as much gear as possible to give it massive stats. This equipment can also be detached at any point to damage multiple targets, allowing you to always have a source of removal when you have three mana to spend.

Captain America Can cheat on the cost of equipping a piece of equipment per turnbut there are other cards in the deck that make it easy to equip without spending mana. New forge Allows you to pay zero mana for the first equip you activate a turn, Cigarda's help When a device is inserted, it connects automatically blacksmith's talent At level two it allows you to attach a piece of equipment for free at the start of battle.

There is a lot of searchability in the deck for consistency. Steelshaper's Gift, fighter class, and Open the armory They provide you with all the equipment and allow you to easily train any equipment you need according to the game state.

particle for direct object The deck's initial win condition is winning through combat and commander damage. Since Captain America has high stats and numerous abilities granted by Equipment, it is very easy to deal 21 combat damage to the opponent to take them out of the game via command damage.

Even if you can't close the command with damage, the high stats allow for big damage outputs. … taking effect on Captain America able to handle creatures or close games.

particle for direct object The deck's biggest weakness is its heavy reliance on equipment. While you ideally want them on Captain America, they can go on any creature. However, if you're low on mana, you won't be able to equip them, and it gets harder if you don't have ways to reduce the cost of equipping. That way, you might find yourself not doing much on your turn, but placing equipment on creatures.

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