For Magic: The gathering players looking to travel to the land of the Middle Land, you have four commanders to choose, each representing the region and the different lifestyle. The alphabets, entertainment, humans, and legions are all involved in the battle for the fate of the world.

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Each deck of the commander is equipped with new brand cards as well as some high -value prints, all of which have new artworks, including people and landlords. While the decks have all the good additives for each player, there are things that are superior to the war and consider themselves significantly stronger than their counterparts.
Updated by Ryan Hee on 27 Jan 2025: Lord of the Rings: The stories of the Middle Land were launched with four pre -made decks of the commander and each have their strengths and weaknesses. It is said that you are pressured to find a better deck in terms of power, flavor and out -of -box playback. If you have been at the border of one of these decks, take a look here and then go to your next great adventure.
4
Elaine Council
The wise are back
The immortal alphabets, which often resulted in many of the major events in the Middle Ages, once again find themselves on the battlefield against evil forces. Given the specialist diplomacy and the ability to see them in the uncertain future, the Alvin Council deck even brings together your opponents to change the enemy forces in your favor.
Much of the deck is built around cards that your opponents vote for their future. Many important spells cause votes to happen when entering the battlefield or starting the war. Galadriel, Elven-Queen and Elrond of the Shound White are the two main legends trying to keep you on the winner side of their votes, after the end of the vote, give their creatures or even the robbery of creatures from their opponents .

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The other half of the deck is primarily made of Elf Synergy cards, although there are a few strange options that cause the entire deck to disappear slightly.
There are a few main things that every deck of jinn loves like:
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Arc
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Elvish Warmaster
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Stomp
There are several powerful spells in the deck, such as heroic intervention and asceticism to safeguard their creatures, and the emergence of wave waves to make Mana more even more creatures.
3
Hosting man
All hope of your opponents leave
Pouring comes from the black gates of all the orcs, goblins and other evils that Saeron and the hosts have at their command. This red, blue and black deck combines huge creatures with powerful spells to weaken your opponents and drown them with superior power.
The main commander of the deck, Saeron, the Lord of the Rings, costs an eighth mana, but it creates a powerful actress trustee that can change the wave of the game in the next shifts. Sauron casting allows you to create Orcs 5 AMASS 5, or create a sign in Orc, or if you already reinforce one of them, reinforce an existing sign. Then, you make yourself a mill card and re -play the inventory from your cemetery.
While you spend your time as long as you can play your commander, there are many spells for the actors. Dragon Cavern-Hoard may not be a new Dockside extortion, but it is a great track to follow the card and a big threat to itself. Then, to reward you for all your spell players, Lord of Nazgûl turns all his samples and wizards into 3/3 wraith beings, who have the opportunity to be 9/9 once. Not only is it very strong and very tasteful, but it also has the potential to win the games alone.
2
Rowan riders
“The spear should be shaken, scattered shields”
Considering the status of their right as the inheritance of the Middle Land, it is human beings who eventually united in a common affair. This red, white and blue deck work hard to crown you as a king while crowning the board with the same number of people they can collect.
Interesting reality, humans in the Middle Land with many names, including Atani, Quinia for “Second People”, Hildera means “after”, “Apanar for” after birth “, Firimar translated into” mortal “, It is unfortunately translated into “hospital”, and these are just some of the names for humans.
Between these two commanders, EOWYN, Shieldmaiden and ARAGORN, King of Gondor, you have two great ways to produce the advantage of the card and the presence of the board. If you have reached your game before your warfare, two Knights 2/2 tokens will create a human being with both Trample and Haste, you will constantly fill your board again with a growing army. On the other hand, when Aragorn enters the battlefield, he grants you the status of the monarchy and, as a supreme human commander, prevents his opponents from blocking while you are king.

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The rest of the deck is almost completely human -based, with synergistic prints in zeal soldiers, the famous struggle and the door of fate to empower their human beings with unimaginable power. When your humans are playing, you can wipe the battlefield with the sarcasm of Roman, gain all your opponent's creatures and prevent them from blocking them and open the way for your creatures.
1
Food and companions
“Of course you are, and I will come with you!”
The most powerful four decks result from the most unlikely imaginable creatures, food and Hobbit -based food. This green, white and black deck focuses on extraordinary synergy cards between nutritional symptoms, increased life and excellent creatures and spells. With access to Green Mana, you get a great package of ramps and creatures such as Paradise Birds, Golden Goose and Farsk, which are significantly better than most ordinary prefabricated decks. With all this mana, you can commit some powerful spells, such as Cotton Farmer, which causes food and 1/1 to hobbit signs equal to the amount of mana that you pay for X cost.
From there, you can follow up with a pipin, the guardian of the Isgard and its ability to sacrifice four dietary signs to give your other +3/ +3 creatures to stand up to your enemies. Since you have two partner commanders, Froud, Adventurous Hobbit and SAM, there are many opportunities to turn your life into winning strategies. Winking through Billet, famous birthday, which has a very tasteful ability to invite all creatures in your deck to the battlefield, but only if you have 111 or more.