Fight in Metaphor: ReFantazio It can be more than a little daunting at times, with strong enemies capable of dealing devastating damage, with only a few dungeons appearing in the game. However, there are many ways to increase the advantage. All you need is a solid understanding of mechanics.

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These mechanics can and do expand significantly as you unlock more archetypes, advance your followers' stories, and more. But especially in those early hours, when the harder battles are usually based on your knowledge of Metaphor: ReFantazio's combat basics, this guide aims to keep you up to date.
Stat Buff and Magic Debuff are important
In some games, you may occasionally look at its magic Loves allies or destroys enemies. In Metaphor: ReFantazio, Difficult fights can be turned in your favor with the liberal casting of these saving spells.
Our favorite may be Tarondawhich you can get from it Fake archetype starting with The quest with the blue-haired man, Alonzo, in Martira. Taronda Attack reduces the target to at least three of its stages for three rounds.
The issue is that It will remain until you rebuild it on the third turn the other three screwsetc. And since the UI will be a battle metaphor When a debuff (or buff) is about to expire, the stat displays will flashyou always know when to do it.
Curbing the offensive enthusiasm of a powerful enemy means a lot less time playing defense and a lot more time beating it into oblivion. Of course, If defense is vital, the same utility applies to enthusiasts of all species.
Arrange a growth period for your protagonist
Unlike your party members, whose stat growth is automatic at the top level, The hero is partially auto-leveled – but you'll also have a stat point that you can distribute however you like Every time he also raises his level.
It's not so important that you experience major problems if you always choose anything, but It can be beneficial to consider what kind of archetypes you want him to focus on. Physical power plants? Tanks? Witches? There are many to choose from.
ourselves, us The main character was mostly a magic userso offensive spells and healing spells are pretty much the same. This is because of this The first three party members you get lean slightly towards that trend.
therefore, We added almost half of our starting stat points to the magic statensures that the hero has more spell power.
don't
absolutely
Ignore your other stats
A few tips on endurance
No matter what you roll with it will help.

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Never forget the retry option
Sometimes, fighting gets completely out of hand. you are Low HP, low MP, low useful itemsand it's all just a real mess. It happens – especially on hard mode.
Don't let pride get in the way of seeing the writing on the wall. When things look really bad, It is better to press the button that resets the battle. In this way, You start from combat instead of a checkpoint or manual save.
Of course, a reset won't work very well if your entire setup seems unworkable. However, more often than not, this is simply a matter of fact Use what you have learned in previous competitionsbit by bit, until you nail it.
Save a variety of attacks
There's nothing worse than going into battle with multiple attacks – you know, Fire, Ice, Slash, Hitetc. – just so you know Enemy composition is generally resistant to anything you have on you.
So you better have it At the first entry into the dungeon, as much as possible, a set of various types of attacks.
As you become comfortable with the variety of enemies in a particular area, you should abandon this idea in favor of a strategy tailored to your enemies.
Knight's declaration is wonderful
once Hulkenberg joins the partyyou will unlock the legend The archetype of the knight. With Knight, you will have access to it Knight's Declaration. very very good
Hulkenberg (or whoever you have Knight equipped with) should Use the Knight's Declaration in many encounters. If your enemies are susceptible Single target attacksthere's a good chance (of course not It is guaranteed) they will focus on your knight, as this acts as an item Mechanical stimulation.
The knights have Very high enduranceso they can tank hits better than other archetypes. You see, then why It is advantageous to focus the enemies on someone who is less likely to fall.

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Actually passing the turn is good
This one will soon be second nature to you, but if you read this early enough, You may underestimate the 'Pass Turn' action.
Fans of Shin Megami Tensei are familiar with what this franchise stands for “Press Turn” system.which keeps tabs carefully How many actions have you used?and When you miss, every turn, it removes some action opportunities and so on
Passing the turn uses a half an action Instead of a whole meaning of this in practice is that You can end with 1.5 actions left or 2.5. or what have you
This can often mean the difference between
Ability to use synthesis skills
Or locking it, or even getting another turn if you really need it.
If a party member doesn't have much to offer on their turnDo not hesitate to use it.
Equipment optimization is rarely optimal
whenever you Exchanging archetypeswill be played Gives you your “optimal” gear This is great for a new archetype… except when it isn't.
system will be Always prioritize raw offense or defensewhich often means This ignores the (often significant) stat boost That can be Especially useful for that archetype.
For example, say you replaced Hulkenberg with his knight archetype, and
You have an accessory that adds a cool +6 stamina
. If the accessory is even one point less defense than anything else,
Chances are he'll get something else
.
It's a bit of a hassle, though Always double check If you are not fully familiar with the equipment given to you.
Formation, formation, formation
It goes without saying that, as a rule, the more fragile classes should fall behind. but It's easy to forget to put someone in the front or back row So, be careful when switching archetypes!
even In combat, there are points where you want to change the order of characters. You may encounter a vicious enemy who Targets the front row with an attack that activates the next round.
You can too defendor – sometimes better – Move to the back row. There are even more reasons to consider switching mid-battle as the game progresses.
Regularly Restock Stat Ailment Medicines
We know it's not always easy to keep money in your coffers, but Get into the habit of restocking at least 5 of each status ailment When you are in thrift stores
You don't always know what you're up against. (Well, our guides can help, but still!) You might be in a huge dungeon when suddenly, An enemy appears that wants to put you to sleep or poison you, or some other irritating injury.
Bosses are ruthless about this. So, yes, even things like Meladi and Hex – Always have those things available. even when you have Patra and similar Status improvement spellsbecause You may need the wielder to do something else on his turn.
Save MP by exchanging archetypes
The sooner you learn how important it can be Conserve your MP through dungeons For fights that really You need it, you will be better. You can help a lot in this regard Hanging onto a stash of elemental attack items.
But there is something even better than those long journeys: Remember that just because you make someone a healer or a mageor similar fare, doesn't mean you can't Change your archetype to something less MP-draining for a while
Say the main hero for most of your exploration session is a healer, and you start to feel the MP cred. consider Change from Healer to a more physical class Which is less likely to dry you out than when Bosses and sub-bosses are on the horizon.

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