Arabella, Commander of the Forsaken Puppet Deck Guide: Best Cards, How to Play

Those who fear dolls avert your eyes, Arabella, the abandoned doll, is one of the legendary creatures in Magic: The Gathering's Sunset collection. This Boros commander (red/white) is a very aggressive commander and has a low curve to quickly snowball away.



There are many advantages to playing in the Arabella deck and if it is not controlled, you can get away with the game. You can also build it fairly cheaply, thanks to the early use of tokens to get the most out of Arabella's effect. If you're a fan of swinging and holding blockers, the Arabella Command deck is perfect for you.


DecklistMTG Hop to It card with background art.

Commander: Arabella, the abandoned doll

Elspeth, hero of Sun

Adeline, brilliant catar

Stimulating agate

Anim Pakal, the thousandth month

Delaney, Streetwise Lookout

Lasting innocence

Mir Tala

Airvas, the god of victory

Iron Mir

jack rabbit

Krenko, the mob boss

Krenko, Tin Kingpin St

faithful disciple

Halim coach

Bird of paradise

Otari, the glory of the sun

Saradoc, Master of Buckland

Lieutenant Siege-Band

Guardian of the soul

Welcome to the vampire

Awakening wild fire

Dusk // Dawn

Form a Posse

Fort Orlingas!

jump to it

Accounting hours

Military coup

Release the dogs

Totentanz song

Temptation with the rabbit

Battle of Bywater

Call the copper jackets

confusion

A generous gift

big crescendo

Secure waste

Swords into ploughshares

Andoril, the flame of the west

Confidential signature

Boros Signet

Fraternity regalia

commander's area

Dolman Gate

Hollow Fountain

The host's rudder

Thunder Graves

mixton

skull clamp

Sol ring

Stereonic resonator

Swiftfoot boots

spell of belief

Trailblazer boots

Whispering Cloak

Gather the legion

City on fire

Doll shop // Chinese gallery

Repeat attack

Flidar retreat

Impact vibration

Robel Rowsing

Bombing attack

identification

Squirrel's Hive

Makhdar Corridor // Torture pit

Access tunnel

Battlefield Forge

Barracks of Boros

Ardenval Castle

Clifftop Retreat

command tower

Strange garden

the port

Inspiring excellence

Kher Keep

Minas Tirith

Mirx

x7 mountain

Needleverge Pathway // Pillarverge Pathway

Plain x9

Rogue Passage

Sunny Valley

Sunburn division

war room

Windy heights



Including the neckline One planeswalker, 20 creatures, ten spells, six instants, 17 artifacts, 11 enchantments, and 34 land. While the total number of creatures is on the smaller side, many other card types create creature tokens to help build your board state.

Key cards

Arabella, the abandoned doll

MTG Arabella, dolled up card with background art.

deck commander, Arabella, the abandoned doll It's what makes the deck work. Almost your entire deck is made up of creatures with power of two or less, or ways to create existing tokens with that stat. It feeds Arabella's effect to gain a ton of health and deal a ton of burn damage.

The effect causes
Whenever Arabella attacked
. As such, unless you have some way to ensure that Arabella is unblockable, you should do this
Just swing
it in
Opponents without a creature that can kill it
in the fight


Arabella counts herself for its effect, so at least, you will Gaining one life and burning others for one damage. It only costs two mana to cast, so even if it gets removed, you can easily recast it to continue using the effect.

identification

MTG ID card with background art.

identification It is one of the permanents that you will use the most. There are a handful of creatures with effects that trigger when attacking with low stats and detection. It helps keep those creatures safe in battle.

identification The effect has no cost and can be used multiple times in one turn. This allows you to continue to burn and gain life with Arabella, as well as spawn creature tokens with the rest of your creature pool without worrying about them losing battle.


Anim Pakal, the thousandth month

MTG Anim Pakal, 1000th month card with background art.

Anim Pakal, the thousandth month Basically acts as the secondary commander of the deck. The more you attack, the more 1/1 Gnome creatures you spawn. This gives you power creatures for Arabella's effect and more so you can attack with them later.

If both Anim Pakal and Arabella are on the battlefield, you can stack them so that Anim Pakal resolves first, when it resolves create an additional 1/1 token for Arabella, as X burn/lifegain until It is not clear that Arabella's effect has not been resolved.

It is worth noting, Anim Pakal does not need to attack itself to produce an effect. This allows you to block Anim Pakal from attacking so it never takes damage and you can use the growing army of Gnomes.


Delaney, Streetwise Lookout

MTG Delney Streetwise Lookout card with background art.

Most of your creatures are ones with two or less power, then Delaney, Streetwise Lookout Great support card for them. This makes them unblockable threatening creatures and doubles all your abilities.

When Delany is on the battlefield, he should just sit back and support your other cards. There is no shortage of cards in the deck with such active abilities Arabella, Anim Pakal, and Krenko, and Stimulating agate.

How to play the deck

MTG Iroas ​​God of Victory card with background art.


An Arabella Abandoned Puppet Commander deck is what it's all about Swing with Arabella as she collects an army of 1/1 tokens. The deck is very explosive, able to quickly run away with the game, Thanks to its low mana curve.

There are many consistent ways to get tokens on the battlefield. Gather the legion It slowly gives you more tokens each turn, Robel Rowsing Gives you a 1/1 token for each creature you control that attacks. Krenko, the mob boss Creates Goblin Tokens for each Goblin you control by tapping on it.

An important factor is that while You want to attack regularly, not necessarily engage in combat. In this way, card like Dolman Gate, Irwas, god of victory and recognition Help prevent damage to your attacking creatures (and in the case of Reconnaissance, take it out of battle entirely).


Features of the deck a Thousands of ways to draw cards from creatures with power two or less that enter the battlefieldmake sure your hand is full so you always have cards to discard. Lasting innocence Even if it dies it can come back as a normal charm.

Halim coach It requires paying mana to draw the card, but you have to keep using it, not just once. Welcome to the vampire Cats also act as a solid attacker due to their ability to fly.

this The deck's biggest weakness is its lack of power. All of your creatures have very low stat lines, making it hard for them to be threatening. The threat is primarily caused by Arabella, the abandoned dollSo without it on the battlefield, your opponents probably shouldn't worry about you.


you
Can be overcome with existing symptoms
but this requires a lot of extra configuration which may be too late.

this The initial win condition is to win through burn damage, primarily Via Arabella, The Abandoned Doll. Your commander is what makes you close out games quickly, especially since he burns all of your opponents at once, not just one. This is supported by giving an extra hit to burn damage with cards like City on fire and torture pit

Cards that deal damage when creatures enter are also important to your win condition. Onyx trigger tremors and impact Both burn for one damage to creatures that hit, which adds up once you start generating a thousand tokens. These tokens can lead to more burn damage Bombing attack Get some extra burn damage to close out the game.


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