5 mini Mario Party games rejected

Video game development can take many twists and turns. A title can be announced to a raucous fanfare that, upon launch, wanders wonderfully. Ten years later, it will be dissected on Matt McMuscles' YouTube channel. Fortunately, Mario Party, Nintendo's flagship party game franchise, has been performing consistently and with little margin…or so we thought.



Nintendo has a reputation for keeping its development details under shrouds of secrecy and ironclad NDAs. However, our investigative journalists dug up concept art, talked to former employees, and finally discovered five potential Mario Party minigames that never saw the light of day. And the stories behind them might make you scream, “Ninten-DOH NO!”


Root of Toot

Mario leads his friends on a Mario Party journey while leaving behind a giant fart.

The Wii generation gave us a lot of gaming innovations, along with a few here and there. Do you remember pop music? Of course, you don't. That's because it was a crappy Wii reboot of a popular Japanese rhythm game. The Wiimote won't solve all your problems, including reviving your old party game series.


“foot root” Originally planned for Mario Party 8, it was a Wiimote glitch that used the motion controls and speaker controls to create a fun, humorous mini-game. One of the Wiimotes emits a fart sound from the speaker. Then it was up to the other players They quickly point their wiimote away.

While the game sounds simple in theory, it was a mess in execution. Testers often find bugs As for the motion controls, it makes it difficult to tell who pointed correctly first.

In addition to the technical problems of “foot root”, Nintendo's upper echelons were also worried about characters other than Wario gassing up.

Former Nintendo president Satoru Iwata said:

“No, no, no! Only the wicked fart! Ferrets are born of evil. Anyone who pictures the wind passing under my beloved peach's skirt.
It is not magical
will be faced
urgent
Termination!”


Night in Raleigh

Mario Party characters, such as Thwomp and Boo, gather to race through the night in a fantasy mini-game.

Planning mini-games is more interesting than you think. For example, look at the development of Mario Party 3. After two iterations of the multiplayer beat, the developers at Hudson Soft got a feel for what kind of games to make next. Unfortunately, this led to lazy recycling of ideas.

It shows a newly discovered concept art Plans for a minigame called “Night at the Rally”. During the night, each player bets on which kart racer will win a predetermined race on a circular race track. At the end of the rally, each player receives coins according to their driver position in the race.


If this concept sounds familiar, you're not alone. The mini-game was dropped after several members of the development team compared it to “Day At The Races”.

Yes, you!

Mario and Princess Peach shout "yes" Before starting Mario Party on the Beach.

Did you know that moving the JoyCon in Super Mario Party causes your character to hit it? Do they throw their fists in the air and say “Yeah!”? You may remember breaking down this move for every Mario Party over 50. This ubiquitous JoyCon motion became almost an integral part of Mario Switch's first party.

mini game, “Yes Aton!” Competitors were tasked with doing as many of Joycon's iconic moves as possible. At 60 seconds (imagine repeatedly listening to Mario and friends yell, “Yeah! Yeah! Yeah!”… ugh.


This annoying mini-game was met with tester players trying to perform a “Yeah!” Getting around when booting the game As you can imagine, trying to “yes-athon” was a chaotic ordeal. Not only was the minigame canned, but you can thank “Yeah-athon” for giving us the button press option that we all use instead of waving our arms around like idiots. .

Toad songs

Toad, from the Mario series, sings into a microphone while hanging out at a dance club while a band floats behind him.

Mario Party Superstars celebrates the history of the fan-favorite party game by offering remastered versions of classic mini-games such as Bowser's Big Blast, Face-Lift and Rockin' Raceway. However, the festival had more ambitious visions that did not make it into the final product.


Created the development team Toad songs to Showcase Nintendo's vast catalog of memorable game music. Toad wails themes from Super Mario Bros., The Legend of Zelda, and more Nintendo IPs in this melodic mini-game. Then, players guess the song as a multiple choice question. The player who correctly guesses the fastest gets the most coins.

There was a lot of internal publicity surrounding Toad's Tunes, including a proposed deal with Sony to include licensed music from RCA artists. An anonymous source recently leaked demos of some of Toad's vocals. After listening to the demo, we think it's clear why Nintendo scrapped the idea.

ULTRAAAAA COMBO!

Orchid and Mario face off in a SNES-era Assassin's Creed character select screen.


Every dedicated Nintendo fan knows that the century-old game company symbiotic relationship with British studio Rareware in the 1990s. Rare developed one of the most memorable Nintendo 64 titles, Banjo-Kazooie. The studio was also responsible for several classic games based on Nintendo IPs, including Donkey Kong Country and Diddy Kong Racing.

Diddy Kong Racing featured two guest characters from upcoming Rare titles: Banjo (from Banjo-Kazooie) and Conker (from Conker's Bad Fur Day). Thus, Banjo and Conker were two of the first guest characters to appear alongside a Nintendo IP. But, did you know that there was almost a rare guest at Mario's first party?

One of the originally planned Mario Party mini-games was this “ULTRA COMBO!” this Killer instinct crossover Mario, Luigi, and the gang were tasked with copying the button sequences performed by Jago, Orchid, and Fulgore. Unleash killer combos that will knock your opponents off their feet.


We know what you're thinking. The Killer Instinct minigame was dropped for being too violent for a family game. Surprisingly, it was not. What really put the kibosh on the KI mini game was this KI Gold's poor performance in N64 sales. Ironically, the prolific fighting game Super Smash Bros. It was released a month after Mario Party in January 1999.

This article was funny!
These stories are not true! And if you haven't figured it out yet, then there are no bonus stars for you! We do not reward media illiteracy.

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